I wouldn't whip too hard before the GA, simply because we already have so much whip unhappiness at the moment, and we want to work as many GA boosted tiles as possible. I also wouldn't mind just running a couple specialists in a few of cities to stack up some GA/Pacifism boosted GPP for down the road.
I'm thinking we should get one settler out before the golden age to get to the stone location. We pick 6 cities for universities (PC, KND, JAO, OS, ???, ???). At the end of the GA, we whip all of them to completion and start on Oxford.
Have any ideas for what we should be doing with KND during this golden age?
I would be down with running some artists in Peaks if we can grab the lake clam pretty easily. I'll check the culture on the tile next time I log in.
I do feel it would be worthwhile to pick a city or two (RD perhaps), and keep pumping out military to stop Mack from overrunning us. I'm thinking cats, pikes, and maybe some wellies. Whatever it takes to not be in the same situation we were last turn 10t from now. I would rather not have to pay the Danegeld every 10 turns for the rest of this game.
I'm thinking we should get one settler out before the golden age to get to the stone location. We pick 6 cities for universities (PC, KND, JAO, OS, ???, ???). At the end of the GA, we whip all of them to completion and start on Oxford.
Have any ideas for what we should be doing with KND during this golden age?
I would be down with running some artists in Peaks if we can grab the lake clam pretty easily. I'll check the culture on the tile next time I log in.
I do feel it would be worthwhile to pick a city or two (RD perhaps), and keep pumping out military to stop Mack from overrunning us. I'm thinking cats, pikes, and maybe some wellies. Whatever it takes to not be in the same situation we were last turn 10t from now. I would rather not have to pay the Danegeld every 10 turns for the rest of this game.