Turn 244
Founded our 14th - I mean 12th city:
![[Image: Aggro%20Jungle%202.jpg]](http://i1211.photobucket.com/albums/cc432/numismatist93/Aggro%20Jungle%202.jpg)
Named in memory of that jungle growth that threw off WK's micro.
Abroad, the Ottomans birthed a GS:
![[Image: GS.jpg]](http://i1211.photobucket.com/albums/cc432/numismatist93/GS.jpg)
At home, we're still working on missionaries, and finishing up a round of barracks. Mostly infrastructure builds, continuing to set up for our GA. The cities we're pumping GP out are now established. I marked all the cities for universities, and as a final touch, marked where I think all our currently available national wonders should go.
I'm excited to really get our economic machine humming along nicely. The storm cloud on the horizon is this:
![[Image: Power.jpg]](http://i1211.photobucket.com/albums/cc432/numismatist93/Power.jpg)
On the one hand, we might be able to shove a castle and a smattering of pikes and catapults into our border city and be fine. It really is pretty difficult for Mack to attack us. Our only coastal city near him is Peaks, which is pretty well fortified already. Attacking us head on would necessitate a shit ton of units or a stack with considerable siege. Still, I would not rule it out. He might also just bypass our border and land like 12 phracts behind our front line. That would be awkward if we don't have a large enough cat/pike stack to kill it. Hopefully though, he turns that army on someone else. That being said, we certainly need to be very cognizant of this power graph in the turns to come. If he doesn't declare on someone else, we may need to switch from partial to full on military production for a bit instead of universities.
I'm also a little worried about Global Warming (pun intended). I've rerouted a longbow to get in there soonish. REM still only have galleys, but 1 longbow in the city is just begging to be sniped and I would like to keep the two island cities we have left.
Just keep calm, and remember, EIs in 3 turns. Then rifles. Rifles will make everything better.
Founded our 14th - I mean 12th city:
![[Image: Aggro%20Jungle%202.jpg]](http://i1211.photobucket.com/albums/cc432/numismatist93/Aggro%20Jungle%202.jpg)
Named in memory of that jungle growth that threw off WK's micro.
Abroad, the Ottomans birthed a GS:
![[Image: GS.jpg]](http://i1211.photobucket.com/albums/cc432/numismatist93/GS.jpg)
At home, we're still working on missionaries, and finishing up a round of barracks. Mostly infrastructure builds, continuing to set up for our GA. The cities we're pumping GP out are now established. I marked all the cities for universities, and as a final touch, marked where I think all our currently available national wonders should go.
I'm excited to really get our economic machine humming along nicely. The storm cloud on the horizon is this:
![[Image: Power.jpg]](http://i1211.photobucket.com/albums/cc432/numismatist93/Power.jpg)
On the one hand, we might be able to shove a castle and a smattering of pikes and catapults into our border city and be fine. It really is pretty difficult for Mack to attack us. Our only coastal city near him is Peaks, which is pretty well fortified already. Attacking us head on would necessitate a shit ton of units or a stack with considerable siege. Still, I would not rule it out. He might also just bypass our border and land like 12 phracts behind our front line. That would be awkward if we don't have a large enough cat/pike stack to kill it. Hopefully though, he turns that army on someone else. That being said, we certainly need to be very cognizant of this power graph in the turns to come. If he doesn't declare on someone else, we may need to switch from partial to full on military production for a bit instead of universities.
I'm also a little worried about Global Warming (pun intended). I've rerouted a longbow to get in there soonish. REM still only have galleys, but 1 longbow in the city is just begging to be sniped and I would like to keep the two island cities we have left.
Just keep calm, and remember, EIs in 3 turns. Then rifles. Rifles will make everything better.