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Patch notes for 'Fall 2016' update have been released

Quote:[GAMEPLAY UPDATES]
•  Added UI to show the next tile a city will grow to. 

Yay! (Now if we could only *choose the next tile*, that would be awesome.) 

Quote:[BALANCE CHANGES] 
•  Units may no longer remove features from tiles that are not owned by that player. 

Welp. Better I guess. But it does mean (with the schizo cultural spread) that chopping is mostly off the table. I guess that offers interesting choices - is it worth buying a tile and chopping for a production boost?

Quote:[BALANCE CHANGES] 
• Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization. 
• Reduced border incursion warnings if the troops are within their own borders. 
• Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war. 

This might make the AI less schizo? 

Quote:[VISUALS] 
• Buildings on snow will now have snow on them. 

How lovely.
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Messages In This Thread
RE: Patch notes for 'Fall 2016' update have been released - by Ruined Everything - November 18th, 2016, 14:32
RE: Patch notes for 'Fall 2016' update have been released - by Bobchillingworth - November 21st, 2016, 12:23
RE: Patch notes for 'Fall 2016' update have been released - by Bobchillingworth - November 21st, 2016, 17:22

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