(November 18th, 2016, 14:32)Ruined Everything Wrote:Quote:[GAMEPLAY UPDATES]
• Added UI to show the next tile a city will grow to.
Yay! (Now if we could only *choose the next tile*, that would be awesome.)
I believe the issue comes back to the now classic luddite's post (don't have a link to the actual post, but it's quoted in this Sulla's article) whi talks, amongst other things, about how 1upt system forces the game to find ways to limit production (because there's simply not enough space for units on the map if they're produced in the same volumes as in Civ4). As a result, Civ5 tile picker absolutely hates hills; this seems to be less of an issue in 6, but still an issue. That being said, giving the user an option to spend gold to acquire the tile they want is not the worst solution
One change I really hope for (didn't have a chance to play post-patch game, so don't know if they actually went for it) is making the tile picker deterministic. In Civ5, if there are several tiles the picker considers of equal priority, it highlights all those tiles, and randomly determines which one to pick only when you get enough culture. This can be very annoying - for example, in my current game, there's a city which has a deer and a luxury in the second ring, it's a coinflip which one will be acquired next, and its outcome makes a huge difference to decisions I already need to make. If the picker made this random choice before starting to accumulate culture, and the player could know in advance which tile was going to be next, it would be much less frustrating
(November 18th, 2016, 14:32)Ruined Everything Wrote:Quote:[BALANCE CHANGES]
• Units may no longer remove features from tiles that are not owned by that player.
Welp. Better I guess. But it does mean (with the schizo cultural spread) that chopping is mostly off the table. I guess that offers interesting choices - is it worth buying a tile and chopping for a production boost?
I don't understand why they couldn't just add distance-dependent modifier for chops outside the border, the way it works in 4 (and I think 5 as well)