Interesting list. The hunter quest worries me a bit in the sense that you are always losing your turn 1 and one card to play the quest. Do you think playing 2 1-drops in the next turn can make up for this bad first turn?
Another problem I can see is that most of the 1-drops in the list aren't very threatening, being 1-attack cards. I think Pirate Warrior can trample past your early game (even with Stoneshaper; I wonder what could you do against a N'Zoth First Mate opening), zoolock can get the board easily (with better stated minions) and control decks would have a lot of time to develop their own win conditions, since there's no early threat. What do you think are the good matchups for this deck?
I'm very far from good at the game and I haven't really theorycrafted with the new set, but those things jump to my mind.
Another problem I can see is that most of the 1-drops in the list aren't very threatening, being 1-attack cards. I think Pirate Warrior can trample past your early game (even with Stoneshaper; I wonder what could you do against a N'Zoth First Mate opening), zoolock can get the board easily (with better stated minions) and control decks would have a lot of time to develop their own win conditions, since there's no early threat. What do you think are the good matchups for this deck?
I'm very far from good at the game and I haven't really theorycrafted with the new set, but those things jump to my mind.