I almost posted this in ipecac's thread since it's sort of like a mechanics question, but decided to play it safe even though this won't be news to most people here:
I think because in base BtS, PRO is considered the worst trait by a very wide margin; most players would consider a Pro leader among their options equivalent to no leader at all. I recall we've had games where it was found that even Pro/Fin wasn't strong enough to match two "regular" traits.
In base BtS, the value of EXP isn't really about getting lots of Workers cheaply. It's nice for getting the first Worker out quickly if the map cooperates, and certainly it helps with the rest of the Workers, no matter how many, but its big selling point is its cheap granaries. And with the Worker bonus on top of it, that's a very big selling point - enough so that when Seven balanced the trait for ToW, he decided the Worker bonus wasn't even needed to make it competitive!
(July 16th, 2017, 15:05)ipecac Wrote: Why is PRO removed from the leader selection? This is BtS, right?
I think because in base BtS, PRO is considered the worst trait by a very wide margin; most players would consider a Pro leader among their options equivalent to no leader at all. I recall we've had games where it was found that even Pro/Fin wasn't strong enough to match two "regular" traits.
(July 17th, 2017, 07:38)ipecac Wrote: Why is EXP even banned? Not as many workers will be needed.
In base BtS, the value of EXP isn't really about getting lots of Workers cheaply. It's nice for getting the first Worker out quickly if the map cooperates, and certainly it helps with the rest of the Workers, no matter how many, but its big selling point is its cheap granaries. And with the Worker bonus on top of it, that's a very big selling point - enough so that when Seven balanced the trait for ToW, he decided the Worker bonus wasn't even needed to make it competitive!