The biggest issue right now for our Civ is amenities.
We have only one type currently improved, the silks. Unfortunately, Kumasi had the same luxury as my Capital (and Kikyo also has Silk). We have marble and silver near our lands (silver will be acquired by becoming Geneva's suzerain). We have loads of marble around, but unfortunately, it's always third ring from our cities. Eventually, we'll have to buy one of the sources.
After that, things get more difficult. I'm hoping Yerevan has a sea based luxury (I need to check the screen to see if any info about it appears), for when we capture it or ally with it.
Trade wise, Rowain is likely trading his second source of gems with Bacchus, which is very good for him. I have silks to trade, but nobody is interested right now. Meeting Bacchus would be a very nice thing, to get some more trade options, but I can't spare the units for this right now (he's likely to the northeast of Rowain, so far away). Not that people will be ecstatic to trade with us, considering we have a very high score lead.
Next turn, the scout that was used to defend the Capital will start exploring the west. He already has a hills promotion, which is pretty nice. Hopefully we find some more resources going that way, or some more city spots.
Speaking of city spots, settlers are very expensive to build right now. With the new settler cost rules, conquering City States and neighbours became a must, otherwise it's too costly to expand. Anyway, I think I'll look into getting another round of settlers (perhaps 2 more?) soon, which likely means switching for the settler card, once possible. Considering our lack of luxuries, reducing the size of our cities is actually an acceptable thing, and new cities have free happiness to grow into. It works out, I guess.
There's also the option of building Districts, but they feel very bad right now. The adjacencies are very poor in my currently owned tiles, and I don't have gold to buy more. I'm not keen on placing a Campus for a meager 1 science and 1 GPP. We'll have currency soon enough, so I'll probably plop down a Commercial Hub in most of our cities, if only to freeze the cost. It's also time to start thinking about getting Royal Navy Dockyards avaiable. The easiest way to get the needed Eurekas is by conquering Yerevan, but that city is looking quite sturdy right now (30 strength last turn). It's doable if the CS decides to move his units in the wrong places, but it'll require some work/luck. The other option is capturing the city Kaiser is likely going to plant near Preslav (coastal, with 1 sea resource) and settling another city of our own near a second sea resource. But that option will likely take a long while...
Truth be told, I don't see myself building a lot of Districts in the coming turns. I guess it'll change when we get CHs and IZs (I have planned the builder charges to get Apprenticeship boosted). And everyone else seems to be going by the same conclusion, seeing as there's only 2 districts built so far (going by GPP generation). It's interesting to compare this game to PBEM4, where people are going far more heavy into Districts. The land in that map is just way better and the adjacencies far more powerful, so I think both approaches make sense, in their respective situations.
We have only one type currently improved, the silks. Unfortunately, Kumasi had the same luxury as my Capital (and Kikyo also has Silk). We have marble and silver near our lands (silver will be acquired by becoming Geneva's suzerain). We have loads of marble around, but unfortunately, it's always third ring from our cities. Eventually, we'll have to buy one of the sources.
After that, things get more difficult. I'm hoping Yerevan has a sea based luxury (I need to check the screen to see if any info about it appears), for when we capture it or ally with it.
Trade wise, Rowain is likely trading his second source of gems with Bacchus, which is very good for him. I have silks to trade, but nobody is interested right now. Meeting Bacchus would be a very nice thing, to get some more trade options, but I can't spare the units for this right now (he's likely to the northeast of Rowain, so far away). Not that people will be ecstatic to trade with us, considering we have a very high score lead.
Next turn, the scout that was used to defend the Capital will start exploring the west. He already has a hills promotion, which is pretty nice. Hopefully we find some more resources going that way, or some more city spots.
Speaking of city spots, settlers are very expensive to build right now. With the new settler cost rules, conquering City States and neighbours became a must, otherwise it's too costly to expand. Anyway, I think I'll look into getting another round of settlers (perhaps 2 more?) soon, which likely means switching for the settler card, once possible. Considering our lack of luxuries, reducing the size of our cities is actually an acceptable thing, and new cities have free happiness to grow into. It works out, I guess.
There's also the option of building Districts, but they feel very bad right now. The adjacencies are very poor in my currently owned tiles, and I don't have gold to buy more. I'm not keen on placing a Campus for a meager 1 science and 1 GPP. We'll have currency soon enough, so I'll probably plop down a Commercial Hub in most of our cities, if only to freeze the cost. It's also time to start thinking about getting Royal Navy Dockyards avaiable. The easiest way to get the needed Eurekas is by conquering Yerevan, but that city is looking quite sturdy right now (30 strength last turn). It's doable if the CS decides to move his units in the wrong places, but it'll require some work/luck. The other option is capturing the city Kaiser is likely going to plant near Preslav (coastal, with 1 sea resource) and settling another city of our own near a second sea resource. But that option will likely take a long while...
Truth be told, I don't see myself building a lot of Districts in the coming turns. I guess it'll change when we get CHs and IZs (I have planned the builder charges to get Apprenticeship boosted). And everyone else seems to be going by the same conclusion, seeing as there's only 2 districts built so far (going by GPP generation). It's interesting to compare this game to PBEM4, where people are going far more heavy into Districts. The land in that map is just way better and the adjacencies far more powerful, so I think both approaches make sense, in their respective situations.