Out of Athlete's various questions:
It seems to me that 1, 3, 4a are probably fair game for lurker answers, but 2, 4b, 4c look over the line IMO - they come too close to "advise me on what civics to choose and infrastructure to build". (In particular, the former seem to fall under point 1 of the lurker code, while the latter would be 3b.)
What do others think?
Quote:1) Revolting for civic changes. How does it calculate how many turns it takes? Does it depend on the civics I'm revolting to?
2) What's the easiest way for me to calculate whether Vasalage would be more beneficial then Beaurocracy?
3) I'm assuming this would get answered in #2 but if not can somebody please explain how Vassalage works and how the free units save me money?
4) During my involvement in PBEM #1 there was an RB Event that ended up generating a lot of discussion between Courthouses and Banks and their resepective benefits. T-Hawk even wrote a top-notch article on it I believe. My basic understanding of this article was that to maximize the benefit of a bank (with binary research) you wanted higher costs so building a courthouse would take away from the benefit of the bank.
a) Is my understanding of that correct?
b) If so does that mean if I plan on building a bank in a city should I not build a courthouse?
c) Or even if my understanding is correct in the overall picutre of my civ is it still better to build both as the economical benefits of a courthouse (ignore espionage benefits for now) are still very good and when combined with a bank will only enhance the city's output even further? Does that make sense?
It seems to me that 1, 3, 4a are probably fair game for lurker answers, but 2, 4b, 4c look over the line IMO - they come too close to "advise me on what civics to choose and infrastructure to build". (In particular, the former seem to fall under point 1 of the lurker code, while the latter would be 3b.)
What do others think?