Darkmantle Wrote:T-Hawk has mentioned it before, but a post of gold per turn at 0% science and beakers per turn on 100% science is a very convenient measure for the analysis of different civilizations strengths. None of you will be seeing this of course, but it makes us lurkers feel all warm inside.
I have? I think rather the opposite, actually - your apparent productivity at 100% science is essentially fictitious. You have to consider expenses. Doesn't matter if you produce 1000 commerce if 999 of it is burned on upkeep. High productivity at 100% science bears indication towards future potential, but it takes time and expense-reducing buildings (courthouses, banks) to realize it.