T-hawk Wrote:Mausoleum is good, but not as hot in multiplayer. Against AIs, if you've gotten Mausoleum, you're probably 90% or so likely to also get the Taj Mahal. Not so in multiplayer, especially when other teams are aware of and looking to deny the synergy, as RB did to PAL in the Apolyton game.
And the payback horizon of Mausoleum is extremely long. First, it doesn't do anything at all until the 9th turn of your next golden age. And it's no more than equivalent to the Taj (which is good but not overpowering) until the 9th turn of your third golden age. For 450 hammers, you can build eight macemen instead and get more benefit by conquering with them.
One of the wonders with a pretty high potential for abuse in MP actually. We had a situation at Tactical Gamer in the Fog of War game where Mausoleum got built in a minor city. The city was then gifted to several allied civs in a single turn, each of whom started an extended GA. Cristo Redentor is also a good candidate for this kind of abuse. We ended up making a rule against temporary gifting of cities altogether. (Permanent transfers are OK)
So if you are willing to game the game (and a rule hasn't been made against it), it can pay off rather quickly.