Reloads have their own set of associated problems, though. I hate to agree with Exploit, but these rules (or at least their interpretation) are getting increasingly byzantine. It doesn't seem to me that the number of loopholes is decreasing with each revision.
What if a team is planning an attack on a non-specific turn, log in, notice that their intended victim has double-moved (in peacetime) in a non-advantageous way, and thus decides to choose that turn as their war declaration. Are they allowed a reload?
Wouldn't the more pragmatic approach in this instance be basically what Slaze is saying: Sorry Whosit, your window has closed, if you DoW this turn you get the second half.
I think basically there are conflicting interests between preventing wartime double moves and giving teams flexibility in choosing turn halves.
BTW I completely agree that the lurkers should keep their opinions in here, and let the players and the game admin duke it out in the public players thread or in the tech thread.
What if a team is planning an attack on a non-specific turn, log in, notice that their intended victim has double-moved (in peacetime) in a non-advantageous way, and thus decides to choose that turn as their war declaration. Are they allowed a reload?
Wouldn't the more pragmatic approach in this instance be basically what Slaze is saying: Sorry Whosit, your window has closed, if you DoW this turn you get the second half.
I think basically there are conflicting interests between preventing wartime double moves and giving teams flexibility in choosing turn halves.
BTW I completely agree that the lurkers should keep their opinions in here, and let the players and the game admin duke it out in the public players thread or in the tech thread.
I have to run.