I would be against fleeing being treated like retreating exhausted. That allows the defender to cast a spell for free every turn without loss.
'then don't allow fleeing after casting a spell or moving a unit's
First, that's unintuitive. Second, it removes the 'ambush' mechanic the current mechanics already allow, which I believe is intuitive, and extremely well balanced in terms of using it both against and by the AI.
'then don't allow fleeing after casting a spell or moving a unit's
First, that's unintuitive. Second, it removes the 'ambush' mechanic the current mechanics already allow, which I believe is intuitive, and extremely well balanced in terms of using it both against and by the AI.