(July 13th, 2019, 10:56)Krill Wrote:(July 13th, 2019, 10:29)Charriu Wrote: Also with the changes to India, there would be the option to give Industrious the fast workers from India (not the actual unit, just the mobility promotion for workers)
But I can certainly understand if this change would be too strong for Ind or would devalue Exp.
Truth be told I have no idea how you would value that, but I suspect it might be a little bit broken on occasion.
It's actually not as strong as I first thought. It basically helps improving hills and cutting trees. But as soon as you put roads onto those tiles, the bonus does nothing on these tiles.
I also looked at T-Hawks Financial implementation. It's in the DLL as I thought and controlled via the flag "ENABLE_FINANCIAL_RIVERSIDE_PENALTY". Feel free to think up anything else for Industrious. I would love to do any change in the DLL if it avoids another trait with maintenance bonus.
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