Choose Your Own Adventure: The Abominable Snowman Alternate Endings Part 14
In CHOICE #14, I abandon the prospect of Annapurna to go to the tourist trap Mt. Everest instead. The fact that there aren't large crowds here betrays the 1982 publication date. Sangee allegedly comes from this area. But the "Namaste, bara sahib" line makes me think he's actually from New Delhi, and is merely passing himself off as a Sherpa to gullible Americans and Europeans.
We all stay in a small village at Sangee's friend's house to acclimate ourselves to the altitude. The page just before CHOICE #19 implies that Death awaits me, according to Sangee's dialogue. "It is long and hard and dangerous in the icefall. Great pieces of ice tumble from the glacier and pile up like children's building blocks. The ice may crack and give way when you least suspect. Many have died in these icefalls".
CHOICE #19 asks whether I want to "take the risk", or "if you can't decide". But "can't decide" is itself a decision, as far as game mechanics are concerned.
"You go onto the icefall. The sun turns the Khumbu Icefall into a giant solar furnace. You squint, even though you're wearing your dark glacier goggles. Your down parkas are stuffed in the rucksacks, and you are in shirt sleeves. Sangee leads the way, cautiously skirting the huge, overhanging blocks of ice, constantly probing the snow with his ice axe for a hidden crevasse-sure sign of a dangerous snow bridge. You three are linked by a slender red-and-yellow rope that stretches between you.
Suddenly, with a whoop, three Yeti jump from their perch high above you and push a great ice block. It quivers, and then it begins to tumble, slowly at first, then it picks up speed as it rolls toward you. Other seracs start to tumble around you, and you are locked forever in a sea of ice. You didn't even have a chance to see the Yeti. All that remains is their eerie cry, echoing in the ice-filled valley. The End".
For a book whose premise is looking for a mythical creature by means of an extreme sport, there must not be that many Deaths. This is the first, found over halfway through the book.
The illustration shows a fully-equipped mountain climber attempting to cover their forehead with their hands, probably in a futile attempt to block the serac.
Results So Far
10 Good Endings
1 Deaths
1 Bad Non-Death Endings
2 Neutral Endings
1 Inconclusive Endings
In CHOICE #14, I abandon the prospect of Annapurna to go to the tourist trap Mt. Everest instead. The fact that there aren't large crowds here betrays the 1982 publication date. Sangee allegedly comes from this area. But the "Namaste, bara sahib" line makes me think he's actually from New Delhi, and is merely passing himself off as a Sherpa to gullible Americans and Europeans.
We all stay in a small village at Sangee's friend's house to acclimate ourselves to the altitude. The page just before CHOICE #19 implies that Death awaits me, according to Sangee's dialogue. "It is long and hard and dangerous in the icefall. Great pieces of ice tumble from the glacier and pile up like children's building blocks. The ice may crack and give way when you least suspect. Many have died in these icefalls".
CHOICE #19 asks whether I want to "take the risk", or "if you can't decide". But "can't decide" is itself a decision, as far as game mechanics are concerned.

"You go onto the icefall. The sun turns the Khumbu Icefall into a giant solar furnace. You squint, even though you're wearing your dark glacier goggles. Your down parkas are stuffed in the rucksacks, and you are in shirt sleeves. Sangee leads the way, cautiously skirting the huge, overhanging blocks of ice, constantly probing the snow with his ice axe for a hidden crevasse-sure sign of a dangerous snow bridge. You three are linked by a slender red-and-yellow rope that stretches between you.
Suddenly, with a whoop, three Yeti jump from their perch high above you and push a great ice block. It quivers, and then it begins to tumble, slowly at first, then it picks up speed as it rolls toward you. Other seracs start to tumble around you, and you are locked forever in a sea of ice. You didn't even have a chance to see the Yeti. All that remains is their eerie cry, echoing in the ice-filled valley. The End".
For a book whose premise is looking for a mythical creature by means of an extreme sport, there must not be that many Deaths. This is the first, found over halfway through the book.
The illustration shows a fully-equipped mountain climber attempting to cover their forehead with their hands, probably in a futile attempt to block the serac.
Results So Far
10 Good Endings
1 Deaths
1 Bad Non-Death Endings
2 Neutral Endings
1 Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.