Turn 21: We are working on hunting, a warrior, and farming with our worker.
(PLEASE INTRODUCE NAMING SCHEME).
Turn 23: 2 more turns on hunting. City grew, switch to PH to finish warrior.
Turn 24: Finish warrior and farm. Send warrior in Ruff's direction too??? Start on settler. 9 turns
Turn 25: Worker 1S Hunting complete, start mysticism.
Turn 26: Chop 1/3
Turn 28: Chop complete. Switch TILES to a 2/1 or 1/2.
Turn 29: Mine 1/4. Start MEDITATION OR POLY.
Turn 31: Settler complete. START ON ANOTHER?!?!
Turn 32: Mine complete, switch to it
Turn 33: Worker 2N
Turn 34: Switch to slavery
Turn 35: Swttler finally arrives, build city. Start on a workboat.
Turn 37: Mine complete, switch to it
Turn 38: Worker 2SE to plains forest hill
Turn 39: Start MINE!! - we want the chop to come in in 7 turns. Start priesthood this or next turn.
Turn 40, settler pops, send to pig. Start on a worker.
Turn 42, plant City 3 (This should be 1 E or 1 W of pig no alternatives please...), make sure capital keep the GH mine, and new city works commerce
Turn 43: Workboat complete, connect and work, start on a warrior
Turn 44: Finish priesthood, set tech to 0%, start on pottery
Turn 45: Max tech, worker complete, start oracle, new worker 1NE. Switch capital to PH mine.
Turn 46: send worker one, whose chop has come in, to the pig. start chop with worker 2.
Turn 48: Chop completes.
Turn 49: 2 pop-whip oracle, send worker 2 to the Ruff-infringing city. Research IW
Turn 50: Take MC or HR. Start a workboat in the capital.
Turn 51: Pasture complte near Cumae, so do something else with the worker idfk.
Turn 55?? Start another settler in City 1, probably the last one from Rome, as we will need it for praetorians. City 2 is a better settler pump anyhow.
(PLEASE INTRODUCE NAMING SCHEME).
Turn 23: 2 more turns on hunting. City grew, switch to PH to finish warrior.
Turn 24: Finish warrior and farm. Send warrior in Ruff's direction too??? Start on settler. 9 turns
Turn 25: Worker 1S Hunting complete, start mysticism.
Turn 26: Chop 1/3
Turn 28: Chop complete. Switch TILES to a 2/1 or 1/2.
Turn 29: Mine 1/4. Start MEDITATION OR POLY.
Turn 31: Settler complete. START ON ANOTHER?!?!
Turn 32: Mine complete, switch to it
Turn 33: Worker 2N
Turn 34: Switch to slavery
Turn 35: Swttler finally arrives, build city. Start on a workboat.
Turn 37: Mine complete, switch to it
Turn 38: Worker 2SE to plains forest hill
Turn 39: Start MINE!! - we want the chop to come in in 7 turns. Start priesthood this or next turn.
Turn 40, settler pops, send to pig. Start on a worker.
Turn 42, plant City 3 (This should be 1 E or 1 W of pig no alternatives please...), make sure capital keep the GH mine, and new city works commerce
Turn 43: Workboat complete, connect and work, start on a warrior
Turn 44: Finish priesthood, set tech to 0%, start on pottery
Turn 45: Max tech, worker complete, start oracle, new worker 1NE. Switch capital to PH mine.
Turn 46: send worker one, whose chop has come in, to the pig. start chop with worker 2.
Turn 48: Chop completes.
Turn 49: 2 pop-whip oracle, send worker 2 to the Ruff-infringing city. Research IW
Turn 50: Take MC or HR. Start a workboat in the capital.
Turn 51: Pasture complte near Cumae, so do something else with the worker idfk.
Turn 55?? Start another settler in City 1, probably the last one from Rome, as we will need it for praetorians. City 2 is a better settler pump anyhow.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
- William Tecumseh Sherman