Have provisional micro, still needs work. The main improvement is skipping the grassland mine in Lodi to free up Worker labor to chop 1W of Toulon. The roads will also allow us to shave a turn off of settling the Corn city, now scheduled for T48. We will also be able to immediately start farming the Corn on settling, so this city will be dynamite once we chop/whip out a Granary.
Still needs some revision. Toulon is feeling a worker improvement crunch ~T48, after Lodi steals its Mine and Corn City steals its Crabs. Also, I need to work out the mechanics of delaying the T44 Axe one turn so that it chops into a Worker or something. Desperately need to squeeze out another Worker.
Questions:
-If we road 1SW of Toulon, how many movement points does it take to move from that tile to Toulon? 2?
-Currently the plan has a Spear in Toulon coming out T44, and an Axe in Lodi T45. Do you feel this is sufficient military for the moment? I have too much overflow going into military, and was wondering how much I should scale this back by.
-Worker 3 and City 3 names?
Still needs some revision. Toulon is feeling a worker improvement crunch ~T48, after Lodi steals its Mine and Corn City steals its Crabs. Also, I need to work out the mechanics of delaying the T44 Axe one turn so that it chops into a Worker or something. Desperately need to squeeze out another Worker.
Questions:
-If we road 1SW of Toulon, how many movement points does it take to move from that tile to Toulon? 2?
-Currently the plan has a Spear in Toulon coming out T44, and an Axe in Lodi T45. Do you feel this is sufficient military for the moment? I have too much overflow going into military, and was wondering how much I should scale this back by.
-Worker 3 and City 3 names?
More people have been to Berlin than I have.