Quote:How to target Plane shift like this ?
You target your own unit. The destination will be calculated and the spell cannot fail - if the destination isn't free then the unit appears on the nearest free tile.
Also, when you click the Plane button, it will switch to the matching area on the other plane. (I don't remember if it's the center tile or the top right corner which is the exact location of overlap but probably the center tile.)
Quote:2 steps diagonally down and 2 up again. But I can´t prove it either. Maybe I didn´t hit the tile properly and the distance was 3?
I tried to reproduce but it worked correctly. Maybe the movement crossed the X edge of the map, that isn't special cased to keep the pathfinder as simple as possible (it used to be the main bottleneck for AI turn speed and now that maps are even larger...). Even then though I would expect it to move diagonally only 2 tiles not all 4. Maybe there were enemy units outside your scouting range blocking the horizontal path.
Quote:Oh. I thought they always retreat to an adjecant tile, if it was a draw.
Normally yes, but if they find no valid moves during combat then they disappear. Maybe the "no valid moves" doesn't work the same way as it used to, idk.
I'd prefer to get rid of this feature anyway if we can find a better solution.
...what if the monsters settled down and created a new monster lair on the tile they came from?
...no that makes no sense for raiders, only monsters so it's not a generic solution to the problem.