That's why I was referring to it as a bad mechanic for multiplayer. In single player, the way to mitigate war weariness is to use the AI diplomacy system and get peace with the almost-always tractable AI. It might be expensive, but then you're balancing trade-offs, and it's another great resource to consider. Less so multiplayer. Couple with the meta that encourages as near-to-50% approval rate...
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.