I do think that this whole 'dispute' over a reload is a bit ridiculous really. I have always been annoyed by the verbose way RB continues to deal with a relatively simple issue.
To reload over a technicality is a bit too much really. Its not a 'double move' which is what the rule is meant to prevent. They moved in their allotted timeframe and surely that's it?
To say that Athlete was hindered by this is not really convincing either, as he got to mass slave in the second half of the turn, when his go is in the first.
I have said it before, but these rules create so much more aggro and loopholes than either allowing double moves or simply dividing the timer in half after the declaration depending on who logs in first in the turn.
Set the rule that if you are declaring war, you must log in after your opponent to claim second half of the turn, as that is easy to see on civstats if they have done so or not. I know that people like to log in early to just look around, but players don't declare war on a whim so will accept the 'inconvenience' fopr just one turn if they are desperate for the 2nd half! Then simply say, you do EVERYTHING in your allotted half of the timer and that is it.
This current rule just smacks of overcomplication and is full of grounds for exploitation.
Reloading now compromises so much information for so little gain that it is pointless. If you are going to reload just so everyone does the same moves again, but all at the same time, then what is the point?
To reload over a technicality is a bit too much really. Its not a 'double move' which is what the rule is meant to prevent. They moved in their allotted timeframe and surely that's it?
To say that Athlete was hindered by this is not really convincing either, as he got to mass slave in the second half of the turn, when his go is in the first.
I have said it before, but these rules create so much more aggro and loopholes than either allowing double moves or simply dividing the timer in half after the declaration depending on who logs in first in the turn.
Set the rule that if you are declaring war, you must log in after your opponent to claim second half of the turn, as that is easy to see on civstats if they have done so or not. I know that people like to log in early to just look around, but players don't declare war on a whim so will accept the 'inconvenience' fopr just one turn if they are desperate for the 2nd half! Then simply say, you do EVERYTHING in your allotted half of the timer and that is it.
This current rule just smacks of overcomplication and is full of grounds for exploitation.
Reloading now compromises so much information for so little gain that it is pointless. If you are going to reload just so everyone does the same moves again, but all at the same time, then what is the point?
"You want to take my city of Troll%ng? Go ahead and try."