I thought the intention of allowing the defender to whip in the second half of the turn after the attacker's move is to avoid the disadvantage of moving first, which is that slaved units do not appear until the turn has rolled.
Scenario 1
Attacker moves first, defender moves second. Defender whips. Turn rolls. Whipped units appear. Attacker moves first.
So whipped units appear before attacker's next move.
Scenario 2
Defender moves first, attacker moves second. Turn rolls. Defender moves first, including whips, attacker moves second. Turn rolls. Whipped units appear. Defender moves first, etc...
So whipped units do not appear before attacker's next move.
Drafting is different because it does not require the turn to roll. So it is fair to have drafting done in the correct half of the turn with no catch up afterwards.
The problem with Speaker's comment is that, although the objective is to make the Pitboss games pseudo-turn-based, it is not the same because an artificial turn split is not the same as the end of turn.
Scenario 1
Attacker moves first, defender moves second. Defender whips. Turn rolls. Whipped units appear. Attacker moves first.
So whipped units appear before attacker's next move.
Scenario 2
Defender moves first, attacker moves second. Turn rolls. Defender moves first, including whips, attacker moves second. Turn rolls. Whipped units appear. Defender moves first, etc...
So whipped units do not appear before attacker's next move.
Drafting is different because it does not require the turn to roll. So it is fair to have drafting done in the correct half of the turn with no catch up afterwards.
The problem with Speaker's comment is that, although the objective is to make the Pitboss games pseudo-turn-based, it is not the same because an artificial turn split is not the same as the end of turn.