Mercenaries already come with magic weapons after a specific turn count.
Mithril/Orihalcon/Admant mercenaries are not planned.
Showing node power could be a feature for the Geomancer instead.
I don't want to overly penalize ranged combat, especially not in an unpredictable way. Mountains in general shouldn't be bad for ranged units because Chaos Spawns in Chaos nodes are cleared by ranged units. Forests and swamps already penalize ranged units quite a bit because they can't move backwards on cost 2-3 tiles and still have moves left to shoot, while the enemy can often ignore the terrain (due to flight, pathfinding, forester, waterwalking, etc.)
Stumps are a decent idea but I don't feel like spending time drawing graphics for those when it doesn't actually do anything for the game except being a convenience feature.
The whole point of the pick distribution is to share, obviously 15 would be way too much for one player alone. Getting additional books in any predictable way is a big no as it makes low book rush strategies better and long term, many books strategies pointless. Why pick books if I can find enough anyway?
You mean, when the elimination feature is used in the battle, raise the winner's army loss percentage to like 98%? That can be done in theory but it will look unrealistic if the attacking army was actually stronger than the defenders. It also basically gives a free city to the human player (unless the other AI was their allies, they'll take the opportunity to attack it while it is down to 1 unit).
Mithril/Orihalcon/Admant mercenaries are not planned.
Showing node power could be a feature for the Geomancer instead.
I don't want to overly penalize ranged combat, especially not in an unpredictable way. Mountains in general shouldn't be bad for ranged units because Chaos Spawns in Chaos nodes are cleared by ranged units. Forests and swamps already penalize ranged units quite a bit because they can't move backwards on cost 2-3 tiles and still have moves left to shoot, while the enemy can often ignore the terrain (due to flight, pathfinding, forester, waterwalking, etc.)
Stumps are a decent idea but I don't feel like spending time drawing graphics for those when it doesn't actually do anything for the game except being a convenience feature.
The whole point of the pick distribution is to share, obviously 15 would be way too much for one player alone. Getting additional books in any predictable way is a big no as it makes low book rush strategies better and long term, many books strategies pointless. Why pick books if I can find enough anyway?
You mean, when the elimination feature is used in the battle, raise the winner's army loss percentage to like 98%? That can be done in theory but it will look unrealistic if the attacking army was actually stronger than the defenders. It also basically gives a free city to the human player (unless the other AI was their allies, they'll take the opportunity to attack it while it is down to 1 unit).