Turn 37
Top 5 Cities:
![[Image: iSzYjo8.png]](https://i.imgur.com/iSzYjo8.png)
Two Hanseatic cities on the charts, declaring to all the wonders of Lord Vectron!
Demographics:
![[Image: l21pbGw.png]](https://i.imgur.com/l21pbGw.png)
Icelanders are #1 in Econ for a bit, because in a quirk of accounting, Anarchy technically has zero corruption!
My production had a bit of a jump from researching Trade and decreasing the waste levels. More analysis of that at the end.
Science:
![[Image: qD4CgLK.png]](https://i.imgur.com/qD4CgLK.png)
After researching Trade, I had 36 bulbs left over. I decided to clean up some of the early military techs, and I'll need them anyways. 15 bulbs per tech is bargain-basement prices.
![[Image: qqnQX6X.png]](https://i.imgur.com/qqnQX6X.png)
I gained both of these technologies mid-turn, and then set my sights on Ironworking as a prelude to Construction.
![[Image: hS2pQAN.png]](https://i.imgur.com/hS2pQAN.png)
Plans:
![[Image: c8Zhd8T.png]](https://i.imgur.com/c8Zhd8T.png)
Longboat departs from the north of the island and is just close enough to drop off its settler on the same turn. Nice!
My caravel sails into Danzig harbor with 1MP to spare. I decide to let it refuel there. Who knows when the next good fuel-stop will be?
In a bid to be extra-fancy, I let its worker hop out for a turn to build a road through the forest before it has to depart again. This forest has been slowing down units coming out of Danzig for far too long.
Because the worker is level 4, it has 4.3 Movement Points, and forests cost only 4 to enter. If a unit has any MP left when it's on a tile, it can do a full turn of work. The "Hardened" rank on workers is so good because it finally lets you move into and build a road on rough terrain in a single turn. Blaze a trail through hills and forests for your slower brothers to follow.
Overview:
![[Image: d6IINoF.png]](https://i.imgur.com/d6IINoF.png)
Cities continue on their plans. Settlers coming soon to populate the far distant isles.
Vectron's Glory is getting a Library!
I'm going to need to do a lot of thinking next turn about how to handle the happiness drop from my 21st city, since that will mean that even Size-4 cities will be unhappy.
Colonization:
![[Image: OptIC44.png]](https://i.imgur.com/OptIC44.png)
I settled my first city on Island [44] which I will be calling "Osilia" from now on.
![[Image: fXAgaN0.png]](https://i.imgur.com/fXAgaN0.png)
This far from home, the corruption is a little high.
Fortunately production-waste is mitigated by Trade now.
Exploration:
War:
![[Image: UvzWCN2.png]](https://i.imgur.com/UvzWCN2.png)
On the scottish front, we can see that the raid was conducted by a Horseman, and it stole a level-5 worker!!! (other unit in stack with horse)
You gotta be careful with those things! They're hard to replace.
Meanwhile in Slovakia...
![[Image: yFJB9oq.png]](https://i.imgur.com/yFJB9oq.png)
The horseman that destroyed the city of Wilson has died in a suicidal assault against an entrenched opponent.
The mystery of why Bamskamp had a lone trireme up river has been solved though. He used it to send a diplomat to create an embassy with Cgalik.
The trireme later headed back to base, but Cgalik's naval investments have begun to pay off.
Victory at Sea!
![[Image: o9OccQK.png]](https://i.imgur.com/o9OccQK.png)
Trireme heavily damaged, but victorious and now a veteran. Veterancy is important, since it grants extra movement and toughness.
However, a wounded veteran nearby an enemy port might not be long for this world when Bams seeks his revenge.
Extra Info:
Top 5 Cities:
![[Image: iSzYjo8.png]](https://i.imgur.com/iSzYjo8.png)
Two Hanseatic cities on the charts, declaring to all the wonders of Lord Vectron!
Demographics:
![[Image: l21pbGw.png]](https://i.imgur.com/l21pbGw.png)
Icelanders are #1 in Econ for a bit, because in a quirk of accounting, Anarchy technically has zero corruption!
My production had a bit of a jump from researching Trade and decreasing the waste levels. More analysis of that at the end.
Science:
![[Image: qD4CgLK.png]](https://i.imgur.com/qD4CgLK.png)
After researching Trade, I had 36 bulbs left over. I decided to clean up some of the early military techs, and I'll need them anyways. 15 bulbs per tech is bargain-basement prices.
![[Image: qqnQX6X.png]](https://i.imgur.com/qqnQX6X.png)
I gained both of these technologies mid-turn, and then set my sights on Ironworking as a prelude to Construction.
![[Image: hS2pQAN.png]](https://i.imgur.com/hS2pQAN.png)
Plans:
![[Image: c8Zhd8T.png]](https://i.imgur.com/c8Zhd8T.png)
Longboat departs from the north of the island and is just close enough to drop off its settler on the same turn. Nice!
My caravel sails into Danzig harbor with 1MP to spare. I decide to let it refuel there. Who knows when the next good fuel-stop will be?
In a bid to be extra-fancy, I let its worker hop out for a turn to build a road through the forest before it has to depart again. This forest has been slowing down units coming out of Danzig for far too long.
Because the worker is level 4, it has 4.3 Movement Points, and forests cost only 4 to enter. If a unit has any MP left when it's on a tile, it can do a full turn of work. The "Hardened" rank on workers is so good because it finally lets you move into and build a road on rough terrain in a single turn. Blaze a trail through hills and forests for your slower brothers to follow.
Overview:
![[Image: d6IINoF.png]](https://i.imgur.com/d6IINoF.png)
Cities continue on their plans. Settlers coming soon to populate the far distant isles.
Vectron's Glory is getting a Library!
I'm going to need to do a lot of thinking next turn about how to handle the happiness drop from my 21st city, since that will mean that even Size-4 cities will be unhappy.
Colonization:
![[Image: OptIC44.png]](https://i.imgur.com/OptIC44.png)
I settled my first city on Island [44] which I will be calling "Osilia" from now on.
![[Image: fXAgaN0.png]](https://i.imgur.com/fXAgaN0.png)
This far from home, the corruption is a little high.
Fortunately production-waste is mitigated by Trade now.
Exploration:
kamBLR's longboat has gone on a long adventure to meet new friends.
![[Image: f84NK9g.png]](https://i.imgur.com/f84NK9g.png)
Uh oh! they don't look like friends. I think we may have another colonial war on our hands. Kam could be in for a rough time, since he's facing the enemy team captain!
![[Image: f84NK9g.png]](https://i.imgur.com/f84NK9g.png)
Uh oh! they don't look like friends. I think we may have another colonial war on our hands. Kam could be in for a rough time, since he's facing the enemy team captain!
War:
![[Image: UvzWCN2.png]](https://i.imgur.com/UvzWCN2.png)
On the scottish front, we can see that the raid was conducted by a Horseman, and it stole a level-5 worker!!! (other unit in stack with horse)
You gotta be careful with those things! They're hard to replace.
Meanwhile in Slovakia...
![[Image: yFJB9oq.png]](https://i.imgur.com/yFJB9oq.png)
The horseman that destroyed the city of Wilson has died in a suicidal assault against an entrenched opponent.
The mystery of why Bamskamp had a lone trireme up river has been solved though. He used it to send a diplomat to create an embassy with Cgalik.
The trireme later headed back to base, but Cgalik's naval investments have begun to pay off.
Victory at Sea!
![[Image: o9OccQK.png]](https://i.imgur.com/o9OccQK.png)
Trireme heavily damaged, but victorious and now a veteran. Veterancy is important, since it grants extra movement and toughness.
However, a wounded veteran nearby an enemy port might not be long for this world when Bams seeks his revenge.
Extra Info:
Having researched Trade, I decided to compare "Before" and "After" pictures of my cities.
Here is the chart for Turn 36 with the cities ranked by how much production they lose to Waste.
![[Image: NNLbQQT.png]](https://i.imgur.com/NNLbQQT.png)
Here is the chart from Turn 37.
![[Image: PA1F1qU.png]](https://i.imgur.com/PA1F1qU.png)
Annoyingly, the cities are in a different order, so it's going to be a royal pain to analyze properly.
But the most important detail is the aggregate number:
-On T36 I lost 26 Production to Waste.
-On T37 I lost 18 Production to Waste.
Not reduced by a lot, but Trade only reduces waste caused by Distance, not the base-level caused by your Government. (See how Vectron's Glory received no benefits, since it's so close to the capital, and even Mount Vectron itself has waste.)
Also the main effect of this was to allow me to increase the production in many cities whose production levels I had capped just below the threshold of losing 2-waste, which can now make use of more production.
So overall it's quite worthwhile.
Here is the chart for Turn 36 with the cities ranked by how much production they lose to Waste.
![[Image: NNLbQQT.png]](https://i.imgur.com/NNLbQQT.png)
Here is the chart from Turn 37.
![[Image: PA1F1qU.png]](https://i.imgur.com/PA1F1qU.png)
Annoyingly, the cities are in a different order, so it's going to be a royal pain to analyze properly.
But the most important detail is the aggregate number:
-On T36 I lost 26 Production to Waste.
-On T37 I lost 18 Production to Waste.
Not reduced by a lot, but Trade only reduces waste caused by Distance, not the base-level caused by your Government. (See how Vectron's Glory received no benefits, since it's so close to the capital, and even Mount Vectron itself has waste.)
Also the main effect of this was to allow me to increase the production in many cities whose production levels I had capped just below the threshold of losing 2-waste, which can now make use of more production.
So overall it's quite worthwhile.