(January 6th, 2021, 23:01)Suppanut Wrote: - Orcs is poorly benefit from death realm.
The problem with using the name "orcs" in a game is that people expect them to be Tolkien's (or maybe Warhammer's) orcs, and some people probably expect them to be the movie's orcs. MOM/COM isn't trying to accurately replicate Tolkien's orcs or halflings, elves, dwarves and trolls. Accuracy has been traded for better gameplay. Orcs were chosen as the generic Arcanus race, from which other races have +/- from. If you really insist on role-playing Tolkien's world, you'll have to mod the game.
As for death realm, orcs are a good choice, since they have a good, fast-growing economy to support summoned units and their combat support and global curses, and work well with Cult Following/Dark Rituals. It's just not Tolkienesque that these 'orcs' are sitting in office buildings, wearing suits and ties, and working on spreadsheets. Tolkien's halflings weren't known for research labs either, but that works as a good bonus for the COM race.