(January 13th, 2021, 02:23)NobleHelium Wrote: One spoiler tag is a definite improvement. I appreciate the full maps but I also have to say that the images might be a bit too big now.You can use the [screenshot] tag for automatically shrinking/expandable images.
What do you mean by Tribal Workers being able to defend cities and can't be captured? Do they just get killed then, or what? What is their combat strength?
Yeah, and I just figured out that I can pop the minimap out of the interface, so I can probably move it into the zone for pictures to give them context.
Tribal Workers, the ones you start with, were made to be non-capturable so that players starting next to idlers can't get a big boost from just walking in and capturing their workers, thus throwing off the game. Tribals have the strength of Warriors, just 1 Defense, but since they can gain levels from working, they often end up with big strength multipliers, so can often defend as well as a Phalanx. When defeated, they die like everything else.
Workers can actually defend cities too. In fact, units that are capturable can be captured in exactly one situation: When they are attacked in the open and don't share a tile with ANY non-capturable units. I once had a situation where I had a fort near an enemy city filled with Cannons, ready to attack, but I didn't assign enough Rifles to defend. The enemy sallied forth with Cavalry and took out my rifles and captured the fort and all the cannons in it. I of course had other armies available, and counter-attacked to retake the fort. One of their defending cavalry got lucky and survived a battle with 1 HP left. This wouldn't be a problem, except that now meant that the Cannons were now technically the stronger defender in the fort. If I attacked, I couldn't capture my Cannons back, because there was an enemy cavalry with them. But I also couldn't kill that Cavalry, since the strongest unit always defends. So in the end I had to kill-off my entire siege-group instead of just being able to recapture my units.
In a city, no unit can be captured, so Catapults and Workers alike act as defenders and "go down with the ship", no matter how much you would have liked to capture them. It's a common tactic to do this to deny the spoils of war to your enemy.
So it was misleading to say "Tribal Workers can defend cities", since ALL unit can defend cities. And yes, any unit that defends and loses dies.
Tribal Workers are merely special because they can't be captured in the field. That means they can irrigate grassland on a coastline facing the enemy and not have to worry about a warrior telling them to "get on the boat".