Yeah I'm enjoying myself. 
In my version the worker gets a cottage 1E of wheat before mining the hill, so that's another minor plus. It's completed just in time for size 3 IIRC.
With ~10 food/t surplus between the 2 starting cities and 2 granaries we can 3-pop settlers non-stop. City #3 might be a little slow, but 5, 6, 7, 8 will come early.
It's very high on commerce too (pastures and camp instead of farm and also the fin river cottage), so long term I'm tempted to turn that into a religious play (probably monotheism) and early monarchy for hereditary rule (revolt OR+HR). Being able to grow big early is valuable with such green land and river.

In my version the worker gets a cottage 1E of wheat before mining the hill, so that's another minor plus. It's completed just in time for size 3 IIRC.
With ~10 food/t surplus between the 2 starting cities and 2 granaries we can 3-pop settlers non-stop. City #3 might be a little slow, but 5, 6, 7, 8 will come early.
It's very high on commerce too (pastures and camp instead of farm and also the fin river cottage), so long term I'm tempted to turn that into a religious play (probably monotheism) and early monarchy for hereditary rule (revolt OR+HR). Being able to grow big early is valuable with such green land and river.