Doesn't it seem ironic that the lurkers are more worked up over the rules violation than the players are? Doesn't that seem antagonistic to the very purpose of having rules to MP play? Rules are for the players, not the peanut gallery -- just as Krill says, to make the game move smoothly. how is forcing every player to reload several turns back when they don't choose to making the game run smoothly?
Yes, I can see that from an "objective" perspective that this rule break shouldn't be let free when other rule violations were enforced. But other rule violations also had the support of at least one injured party. Instead it appears the lurkers are trying to convince Nakor to lodge a complaint. That makes it feel like the lurkers are the ones with the biggest horse in the race, like we're the ones who are the injured party.
Really, who are these games for? Are they for us, the lurkers? Or are they for the players? I think any admin needs to keep that in mind -- yes, perhaps it is a bit more like arbitration, but it also is keeping the game running smoothly.
I would definitely want Krill to make sure all parties are informed about the rule violation and what it was and how it could potentially have impacted them. But if nobody wants to go back and reload, then why should we make them? What good would that serve?
Let's leave it to the players to decide. It's their game, their time invested. If they all want to continue, then let them. If one of them wants to enforce it then let Krill wield his admin stick.
Yes, I can see that from an "objective" perspective that this rule break shouldn't be let free when other rule violations were enforced. But other rule violations also had the support of at least one injured party. Instead it appears the lurkers are trying to convince Nakor to lodge a complaint. That makes it feel like the lurkers are the ones with the biggest horse in the race, like we're the ones who are the injured party.
Really, who are these games for? Are they for us, the lurkers? Or are they for the players? I think any admin needs to keep that in mind -- yes, perhaps it is a bit more like arbitration, but it also is keeping the game running smoothly.
I would definitely want Krill to make sure all parties are informed about the rule violation and what it was and how it could potentially have impacted them. But if nobody wants to go back and reload, then why should we make them? What good would that serve?
Let's leave it to the players to decide. It's their game, their time invested. If they all want to continue, then let them. If one of them wants to enforce it then let Krill wield his admin stick.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player