It is more than time advantage. The ultimate goal of all these rules is to simulate sequential warfare using simultaneous pitboss. In sequential turns players play one by one, attacking with all of their siege and units before ending turn and passing on to next player. This rule is trying to implement this scenario. It would not have any effect when you are fighting on two different fronts, like Korean war with Nakor and Rome.
The rule failed to achieve itâs goal hereâ¦
The rule failed to achieve itâs goal hereâ¦
scooter Wrote:Krill's rationale was that if this was allowed, it favored those who could coordinate and be online at the same time - furthering the advantage that those with tons of free time already have. I remember shadyforce in particular disagreed with this rule, and Krill went back and forth with him on it for awhile.
Mwin