I'm starting to see Sullla's argument a lot better as well... When that rule was made, it was my distinct impression that we made that rule specifically to avoid one scenario:
-Team A uses siege on C, Team B uses siege on C, Team A attacks
Krill's rationale was that if this was allowed, it favored those who could coordinate and be online at the same time - furthering the advantage that those with tons of free time already have. I remember shadyforce in particular disagreed with this rule, and Krill went back and forth with him on it for awhile.
Regardless, the idea was to prevent those who can't be on all the time from being at a disadvantage... I really don't think what Yaz said a few posts ago was totally true. If what I'm saying is accurate, yes a rule was broken, but the ruling is much too harsh.
-Team A uses siege on C, Team B uses siege on C, Team A attacks
Krill's rationale was that if this was allowed, it favored those who could coordinate and be online at the same time - furthering the advantage that those with tons of free time already have. I remember shadyforce in particular disagreed with this rule, and Krill went back and forth with him on it for awhile.
Regardless, the idea was to prevent those who can't be on all the time from being at a disadvantage... I really don't think what Yaz said a few posts ago was totally true. If what I'm saying is accurate, yes a rule was broken, but the ruling is much too harsh.