I think Raise Volcano could have some mana bar charge into spell like Disenchant Area or Disillusion. If not charge additional mana, raise volcano would just destroy tile and resource on it without generate new one or do anything to units on the tile. But if mana add more into spell (like disenchant area, etc) eruption become more violent and deal damage to unit and buildings in city on that tile with chance and amount of damage depend on mana additionally spend on the spell, and more likely for new mineral vein to be generated as more mana spend on the cast. With this, Raise volcano would able to use as secondary overland attack spell, as well as make mineral generation become more reliable (nolonger need save scum for that anymore, just pay more mana for more reliable result).
Caster of Magic II Brainstorming Megathread
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