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Submod "Caster of Magic for Windows: Warlord"

I tried another game with the fixed AIprod.cas. It's definitely better for the mandatory buildings for small towns, but the values for garrison need to be increased a lot more for the more advanced buildings. Before a city builds a Cathedral or Sage's Guild, they should have more than just a bunch of spearmen and swordsmen, which is what I see. It's too bad that COM doesn't allow upgrading units.

Another thing I've noticed: I'm not seeing any roaming monsters in AI territories. I'm getting them in mine, but haven't seen any elsewhere. Is this something I've done unintentionally while modding, or do these monsters not appear in Warlords? I'm aware of the settings in Modding.xxx, but don't see how that would have turned them off.
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RE: Submod "Caster of Magic for Windows: Warlord" - by JustOneMoreTurn - June 3rd, 2022, 16:33

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