As promised, I so make a quick detour for Calendar so that I can get plantations up and running. Under slavery, those will make for great 2/2/2 tiles (2/2/3 next to rivers). And I have spices to hook up.
![[Image: Civ4-Screen-Shot0000.jpg]](https://i.ibb.co/YBqhQhy/Civ4-Screen-Shot0000.jpg)
I make some deals with the Dutch:
![[Image: Civ4-Screen-Shot0001.jpg]](https://i.ibb.co/BnK417P/Civ4-Screen-Shot0001.jpg)
![[Image: Civ4-Screen-Shot0002.jpg]](https://i.ibb.co/VmX5DbH/Civ4-Screen-Shot0002.jpg)
Monotheism will be nice to have eventually, although I don't get a huge benefit from switching to Organized Religion right away because my cities are very mixed in terms of religious affiliation, and my state religion is only in about 4 cities, so I don't think it is worth the anarchy at the moment.
I just want to post this pic to give a sense of the state of the empire, and also to show that others are building wonders, and that the Ethiopians inexplicably donated huge famine relief to me, so now we have an extra +3 relations from that, which is good enough to avoid "annoyed" relations.
![[Image: Civ4-Screen-Shot0003.jpg]](https://i.ibb.co/3W3XQzw/Civ4-Screen-Shot0003.jpg)
Here I was trying to get my scout away from Addis Ababa, which was besieged by barbarians, and I accidentally stumbled into more barbarians even deeper into Zara's territory. I was sure that this scout was a goner. Yet, inexplicably, the barbs decided not to attack my scout...or, the Ethiopians might have cleaned them up first during the interturn. Either way, my scout survived, and the barbs were nowhere to be seen the next turn....
![[Image: Civ4-Screen-Shot0005.jpg]](https://i.ibb.co/rHTPmW9/Civ4-Screen-Shot0005.jpg)
Copperville finishes a Hindu Temple and starts running a priest. I want to get a Great Prophet for the Great Profits of the soon-to-be Confucian Shrine ASAP, so I'm gonna tradeoff the production until then.
![[Image: Civ4-Screen-Shot0007.jpg]](https://i.ibb.co/hVGkdwL/Civ4-Screen-Shot0007.jpg)
Lots of heavy-overflow whips going on in my other cities to get forges up and running. This is why it was so important to switch back into slavery for a while.
![[Image: Civ4-Screen-Shot0008.jpg]](https://i.ibb.co/FhrhYD4/Civ4-Screen-Shot0008.jpg)
Ragnar asks for me to declare war on the French. We don't border the French, and the Ethiopians are also already fighting the French, and I'd also like to keep the Vikings happy with me since they are starting to approach my eastern borders, so sure, why not?
![[Image: Civ4-Screen-Shot0009.jpg]](https://i.ibb.co/S3P8XLb/Civ4-Screen-Shot0009.jpg)
Declaring war on the French actually brought my relations with the Ethiopians all the way up to Pleased, so I'm not sure what this stack is up to. I don't think it is intending to attack Copperville, but if it is, I'll have 2 warbows and 1 archer in the city by the interturn. Those chariots would not do much to such defenders. Chariots in my mod have 5 str, but have -20% penalties for fighting in cities, hills, and forests, so I'm not too worried. As it turned out, they were just milling around.
![[Image: Civ4-Screen-Shot0010.jpg]](https://i.ibb.co/7njq0SJ/Civ4-Screen-Shot0010.jpg)
Notice also that the Dutch finally planted that city (Rotterdam) where their worker was fortified. I'll be taking that shortly...
But also notice that the Vikings are now nearly on our borders with some decent units. I will have to keep a few more units on this eastern border from now on....
![[Image: Civ4-Screen-Shot0012.jpg]](https://i.ibb.co/jHqFY46/Civ4-Screen-Shot0012.jpg)
Construction and machinery are in. Crossbows in my mod don't come until Engineering, but machinery is still very nice for the terrain improvement options. I can finally clear jungle, which I'll start to do on the hills where I can't put plantations. I may keep the flat jungle plantations around for a little longer even though each one also brings +0.5 unhealth.
![[Image: Civ4-Screen-Shot0013.jpg]](https://i.ibb.co/9WKfVP8/Civ4-Screen-Shot0013.jpg)
Zara wants this deal. I guess I'm fine with that. I don't really like speeding the Ethiopians towards better tech when I'm gonna have to fight them for their Hindu capital eventually, but this will help me keep research at 100% for longer.
![[Image: Civ4-Screen-Shot0014.jpg]](https://i.ibb.co/5YGQvYB/Civ4-Screen-Shot0014.jpg)
I'm gonna start building Ronins in Copperville. These are the Japanese unique unit replacement for swordsmen. Swordsmen in this mod can be built with copper or iron, but iron builds then with a 20% production bonus.
Japan also gets Samurais later at Civil Service, although those (and other macemen) require iron in my mod.
![[Image: Civ4-Screen-Shot0015.jpg]](https://i.ibb.co/vcBdmN7/Civ4-Screen-Shot0015.jpg)
We meet Egypt (via workboat...no idea where from...), and they are fairly advanced in tech, although not that big. And they won't trade anything right now. They have meditation, which would be nice for monasteries and spreading Confucianism around.
![[Image: Civ4-Screen-Shot0017.jpg]](https://i.ibb.co/SVkR8pw/Civ4-Screen-Shot0017.jpg)
Well, it's time to snipe that city from the Dutch. Sorry Willem. You think you can settle on someone's borders at 500 BC with 2 warriors and not face the consequences? I feel like this is why the AI Dutch don't tend to do well in AI survivor...
![[Image: Civ4-Screen-Shot0018.jpg]](https://i.ibb.co/kx47Rx8/Civ4-Screen-Shot0018.jpg)
I get the city with no losses and also steal 3 workers.
![[Image: Civ4-Screen-Shot0019.jpg]](https://i.ibb.co/FKPKByL/Civ4-Screen-Shot0019.jpg)
And I don't think I'm done. I think I can also take Utrecht farther south fairly easily, and then extort Willem for all of his tech for peace (aesthetics and horseback riding).
Also, nobody seems to be in a hurry to build this, so I'm gonna build it in a city that can actually get good use out of it. (Note that the Colossus in my mod only gives commerce bonuses for that one city, in addition to hefty trade route bonuses. It's not as OP as in the vanilla game).
![[Image: Civ4-Screen-Shot0000.jpg]](https://i.ibb.co/YBqhQhy/Civ4-Screen-Shot0000.jpg)
I make some deals with the Dutch:
![[Image: Civ4-Screen-Shot0001.jpg]](https://i.ibb.co/BnK417P/Civ4-Screen-Shot0001.jpg)
![[Image: Civ4-Screen-Shot0002.jpg]](https://i.ibb.co/VmX5DbH/Civ4-Screen-Shot0002.jpg)
Monotheism will be nice to have eventually, although I don't get a huge benefit from switching to Organized Religion right away because my cities are very mixed in terms of religious affiliation, and my state religion is only in about 4 cities, so I don't think it is worth the anarchy at the moment.
I just want to post this pic to give a sense of the state of the empire, and also to show that others are building wonders, and that the Ethiopians inexplicably donated huge famine relief to me, so now we have an extra +3 relations from that, which is good enough to avoid "annoyed" relations.
![[Image: Civ4-Screen-Shot0003.jpg]](https://i.ibb.co/3W3XQzw/Civ4-Screen-Shot0003.jpg)
Here I was trying to get my scout away from Addis Ababa, which was besieged by barbarians, and I accidentally stumbled into more barbarians even deeper into Zara's territory. I was sure that this scout was a goner. Yet, inexplicably, the barbs decided not to attack my scout...or, the Ethiopians might have cleaned them up first during the interturn. Either way, my scout survived, and the barbs were nowhere to be seen the next turn....
![[Image: Civ4-Screen-Shot0005.jpg]](https://i.ibb.co/rHTPmW9/Civ4-Screen-Shot0005.jpg)
Copperville finishes a Hindu Temple and starts running a priest. I want to get a Great Prophet for the Great Profits of the soon-to-be Confucian Shrine ASAP, so I'm gonna tradeoff the production until then.
![[Image: Civ4-Screen-Shot0007.jpg]](https://i.ibb.co/hVGkdwL/Civ4-Screen-Shot0007.jpg)
Lots of heavy-overflow whips going on in my other cities to get forges up and running. This is why it was so important to switch back into slavery for a while.
![[Image: Civ4-Screen-Shot0008.jpg]](https://i.ibb.co/FhrhYD4/Civ4-Screen-Shot0008.jpg)
Ragnar asks for me to declare war on the French. We don't border the French, and the Ethiopians are also already fighting the French, and I'd also like to keep the Vikings happy with me since they are starting to approach my eastern borders, so sure, why not?
![[Image: Civ4-Screen-Shot0009.jpg]](https://i.ibb.co/S3P8XLb/Civ4-Screen-Shot0009.jpg)
Declaring war on the French actually brought my relations with the Ethiopians all the way up to Pleased, so I'm not sure what this stack is up to. I don't think it is intending to attack Copperville, but if it is, I'll have 2 warbows and 1 archer in the city by the interturn. Those chariots would not do much to such defenders. Chariots in my mod have 5 str, but have -20% penalties for fighting in cities, hills, and forests, so I'm not too worried. As it turned out, they were just milling around.
![[Image: Civ4-Screen-Shot0010.jpg]](https://i.ibb.co/7njq0SJ/Civ4-Screen-Shot0010.jpg)
Notice also that the Dutch finally planted that city (Rotterdam) where their worker was fortified. I'll be taking that shortly...
But also notice that the Vikings are now nearly on our borders with some decent units. I will have to keep a few more units on this eastern border from now on....
![[Image: Civ4-Screen-Shot0012.jpg]](https://i.ibb.co/jHqFY46/Civ4-Screen-Shot0012.jpg)
Construction and machinery are in. Crossbows in my mod don't come until Engineering, but machinery is still very nice for the terrain improvement options. I can finally clear jungle, which I'll start to do on the hills where I can't put plantations. I may keep the flat jungle plantations around for a little longer even though each one also brings +0.5 unhealth.
![[Image: Civ4-Screen-Shot0013.jpg]](https://i.ibb.co/9WKfVP8/Civ4-Screen-Shot0013.jpg)
Zara wants this deal. I guess I'm fine with that. I don't really like speeding the Ethiopians towards better tech when I'm gonna have to fight them for their Hindu capital eventually, but this will help me keep research at 100% for longer.
![[Image: Civ4-Screen-Shot0014.jpg]](https://i.ibb.co/5YGQvYB/Civ4-Screen-Shot0014.jpg)
I'm gonna start building Ronins in Copperville. These are the Japanese unique unit replacement for swordsmen. Swordsmen in this mod can be built with copper or iron, but iron builds then with a 20% production bonus.
Japan also gets Samurais later at Civil Service, although those (and other macemen) require iron in my mod.
![[Image: Civ4-Screen-Shot0015.jpg]](https://i.ibb.co/vcBdmN7/Civ4-Screen-Shot0015.jpg)
We meet Egypt (via workboat...no idea where from...), and they are fairly advanced in tech, although not that big. And they won't trade anything right now. They have meditation, which would be nice for monasteries and spreading Confucianism around.
![[Image: Civ4-Screen-Shot0017.jpg]](https://i.ibb.co/SVkR8pw/Civ4-Screen-Shot0017.jpg)
Well, it's time to snipe that city from the Dutch. Sorry Willem. You think you can settle on someone's borders at 500 BC with 2 warriors and not face the consequences? I feel like this is why the AI Dutch don't tend to do well in AI survivor...
![[Image: Civ4-Screen-Shot0018.jpg]](https://i.ibb.co/kx47Rx8/Civ4-Screen-Shot0018.jpg)
I get the city with no losses and also steal 3 workers.
![[Image: Civ4-Screen-Shot0019.jpg]](https://i.ibb.co/FKPKByL/Civ4-Screen-Shot0019.jpg)
And I don't think I'm done. I think I can also take Utrecht farther south fairly easily, and then extort Willem for all of his tech for peace (aesthetics and horseback riding).
Also, nobody seems to be in a hurry to build this, so I'm gonna build it in a city that can actually get good use out of it. (Note that the Colossus in my mod only gives commerce bonuses for that one city, in addition to hefty trade route bonuses. It's not as OP as in the vanilla game).
![[Image: Civ4-Screen-Shot0020.jpg]](https://i.ibb.co/5jSyC9D/Civ4-Screen-Shot0020.jpg)