I'm pretty sure very rare spells should be unavailable in treasure that early?
In theory this is the issue why the "elimination" feature was added to the game but it probably can't keep up with AI research speed on the highest levels of difficulty.
Even so 1410 to research a very rare is extremely early even on high difficulty for three wizards in the same game....unless the mod changes the resource balance of the game.
That said, adjusting the spell's formula to somehow include the number of players is a reasonable idea but maybe adding a (moddable) hard cap of maximal power is better? Also the spell formula is already way too complex and hard to understand, not sure I like the idea of making it even more complex. Any suggestions for a new formula?
In theory this is the issue why the "elimination" feature was added to the game but it probably can't keep up with AI research speed on the highest levels of difficulty.
Even so 1410 to research a very rare is extremely early even on high difficulty for three wizards in the same game....unless the mod changes the resource balance of the game.
That said, adjusting the spell's formula to somehow include the number of players is a reasonable idea but maybe adding a (moddable) hard cap of maximal power is better? Also the spell formula is already way too complex and hard to understand, not sure I like the idea of making it even more complex. Any suggestions for a new formula?