207 & 208
Rifling is in and we're building a round of Rifles before going back to Wealth Builds. I'm now funding my research with the help of my Great Merchant, who I cashed in on 207:
![](https://sat02pap003files.storage.live.com/y4mat1ggIGZKra8SqIZgqIWbYRpr-6Fkkrf4CQ51tnzqxxtvVobqlExQpHbO-3qT83twt2oMef4s55-pfBBL3F--WSuYCm-dNEPEfgmcTDpHkbySBEWH_5vFoPp2S4-1d244qhumeSWWg-d7tbd2XkMCTqbSq6MC-p6SCmK75c9GrCrTRLu38DRC0XlMj5uWz-h?width=1600&height=900&cropmode=none)
I have funding to last me about 4 more turns of 90% tech rate. My expenses are astounding, now up near 500gpt. I'm prioritizing courthouses in Superdeath Valley as maintenance costs are up over 15 in the newly conquered cities. I'm also starting Forbidden Palace in DuckTales (formerly Uruk). Well, after a Lighthouse I plan to build that there. It will be about a 20 turn build, but the upcoming Golden Age should speed that along.
I also landed my catapults at Lagash and began bombarding at 207. I thought about pushing through with numbers, but decided to be patient and finish the bombard job. It let Superdeath get another Longbow in the city, but that did not end up making much difference. We finished the bombard and sent in 3 catapults this turn:
![](https://sat02pap003files.storage.live.com/y4mCIarkS7j0IphWCIhWYhtvJbjc-iOHzdc9odpkFadv9n2eA6iU3SOETfkn8QQYmWo9H6tR3Q8rW-P8xhBc5xnExPvZ6zwwFRJiSm87a_d3_lxEpxwI4bODvtBUqMWGq-ATZfsyMx1PqyerUHutW13k8ReH4bEk24W3JNWbrJmIaf7bHwPPJmggi6wVgKfWHhc?width=1600&height=900&cropmode=none)
Luck seemed to be on my side as 2 of the 3 catapults withdrew. All of his forces were badly damaged at that point and every battle was 90% or better. In the end I didn't lose another unit.
![](https://sat02pap003files.storage.live.com/y4mOTQoBX8YHRqF3rFA-cYB9whGdTpKUkmOxMtHWqcnFxhSAKRb4s6nZA5t7U7TE4fH_LQ-ocroTkSwcf4CiyluK2ijaHRTnSXebkbdvVBkiDSzUP6cYKieg6jrpkkCQg15bn8wXIndNRg4ikKC9w0-kFhjYxPQmMo62H3hMrDILWDjKQ_tksLaccKRqTD-_Qxm?width=1065&height=426&cropmode=none)
Then I gave the city a more fitting name:
Also on 208 we landed Philosophy and Taoism was founded at the last city I had forgotten to spread Buddhism to:
![](https://sat02pap003files.storage.live.com/y4mAZ8IoUjXihn-eXkPrqyCGBHavI8zOCF7ytLnI_sWZF2EPhDFNO4d7WW5fwB894Rxl8RF1CkPFIujgAQuZE-AxiI--yuBTK_ul1Ar2lHYsyrebZsbzQVa-r3uWoebm2u7sZz5o4gTfDO2aVnJsbLTeAbKdqdoKeAMl5og3v6sVyguGLdmunbkna1Ch3yXGemk?width=1600&height=900&cropmode=none)
Nationalism could be had in 2 turns but I'm going to get it to 90% and then pop my golden age. I thought about diverting for Economics: I have 4 turns of burn and it would take me about 4 turns to get both Education and Economics, and then that would fund another 4 turns of burn. But I really need to get to Representation. That's going to get me another 100 bpt and put me on the path to Democracy for Statue of Liberty and deciding between either Serfdom or Emancipation. With all the cottages I need to grow in Superdeath Valley it's actually a rather tough choice.
Naufrager is making progress against Magic Science, even without me, and so I sent MS a fish for fish deal to ensure him I would not attack. (Nauf will rage but he is the frontrunner in my mind - or rather he is my largest competitor and I don't want to see him get anything for free.) Magic Science has retreated his main army to Da, on the border with Bing, and Nauf has smartly pivoted and is tackling the cut off cities that once belonged to Ginger. Honestly, MS is not in a good position here; I may need to come in later and take his northern coast. But that will not happen for some time, it is better I think to incorporate Superdeath's old lands and get a second core online first.
Graphs have me as the clear frontrunner, but Naufrager still has the most beakers and the most power:
![](https://sat02pap003files.storage.live.com/y4mlxYa0vKgZQKlpIqwJp9GzlH2BHLVtuJdiro7R0dqWlxQpwCk18zNxOredSDarwGmjGGNDKCRRgP1Ac_PtVF7zgVQCKBT3PWOdCcxXtoayhARkj5AUrEfb8fV-tkdlyUnAsqFTINwAw9S0oLsx52gjRayHzCip3uGWHhJ2ON5kDwVIUF0HkiW2rw_aUaRI44h?width=1600&height=900&cropmode=none)
![](https://sat02pap003files.storage.live.com/y4m9hwhdeDpmjhNlVa5Q4QUVSnpIOOKjaJu6U_Td5fLmqyEYILwzCoQbmwOcCk7M5dYeBRDyehYa00YNLMKLyRomOvkIxRX-xAfKgLI4FyDyShZ8onIJTO6yGSGLiNOXwO_xAVOFuNG2TVvmxadJuBM7sL_-nDuY_CrK_-GVvu_Dn9H9fyE0u9TMiV1i_cD33PS?width=1600&height=900&cropmode=none)
Rifling is in and we're building a round of Rifles before going back to Wealth Builds. I'm now funding my research with the help of my Great Merchant, who I cashed in on 207:
I have funding to last me about 4 more turns of 90% tech rate. My expenses are astounding, now up near 500gpt. I'm prioritizing courthouses in Superdeath Valley as maintenance costs are up over 15 in the newly conquered cities. I'm also starting Forbidden Palace in DuckTales (formerly Uruk). Well, after a Lighthouse I plan to build that there. It will be about a 20 turn build, but the upcoming Golden Age should speed that along.
I also landed my catapults at Lagash and began bombarding at 207. I thought about pushing through with numbers, but decided to be patient and finish the bombard job. It let Superdeath get another Longbow in the city, but that did not end up making much difference. We finished the bombard and sent in 3 catapults this turn:
Luck seemed to be on my side as 2 of the 3 catapults withdrew. All of his forces were badly damaged at that point and every battle was 90% or better. In the end I didn't lose another unit.
Then I gave the city a more fitting name:
Also on 208 we landed Philosophy and Taoism was founded at the last city I had forgotten to spread Buddhism to:
Nationalism could be had in 2 turns but I'm going to get it to 90% and then pop my golden age. I thought about diverting for Economics: I have 4 turns of burn and it would take me about 4 turns to get both Education and Economics, and then that would fund another 4 turns of burn. But I really need to get to Representation. That's going to get me another 100 bpt and put me on the path to Democracy for Statue of Liberty and deciding between either Serfdom or Emancipation. With all the cottages I need to grow in Superdeath Valley it's actually a rather tough choice.
Naufrager is making progress against Magic Science, even without me, and so I sent MS a fish for fish deal to ensure him I would not attack. (Nauf will rage but he is the frontrunner in my mind - or rather he is my largest competitor and I don't want to see him get anything for free.) Magic Science has retreated his main army to Da, on the border with Bing, and Nauf has smartly pivoted and is tackling the cut off cities that once belonged to Ginger. Honestly, MS is not in a good position here; I may need to come in later and take his northern coast. But that will not happen for some time, it is better I think to incorporate Superdeath's old lands and get a second core online first.
Graphs have me as the clear frontrunner, but Naufrager still has the most beakers and the most power:
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player