Here is some of my request for future version in case I still in modding scene..
- more retort slot for custom retorts (to adopt some ideas from MuHa to CoM)
- ability to apply spell save as unit attribute in units.ini and script
- turn 0 script (overland end turn script that trigger right before start first turn)
- turn start script (which I think it could also able to play role of turn 0 script too)
- ability to create spell dependent retort (like MuHa tech magic) and spell dependent (for custom spell similar totree of knowledge, not just only one)
- ability for script to detect geometer value ( distance from fortress) in the same manner as combat casting cost penalty.
- more retort slot for custom retorts (to adopt some ideas from MuHa to CoM)
- ability to apply spell save as unit attribute in units.ini and script
- turn 0 script (overland end turn script that trigger right before start first turn)
- turn start script (which I think it could also able to play role of turn 0 script too)
- ability to create spell dependent retort (like MuHa tech magic) and spell dependent (for custom spell similar totree of knowledge, not just only one)
- ability for script to detect geometer value ( distance from fortress) in the same manner as combat casting cost penalty.