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[PB78 SPOILERS] GT and Magic Science in the Post-Apocalyptic Wasteland

Turn 39 and Turn 40 – 2440 BC and 2400 BC
   
The northern Archer chomped on the bait. Goodbye Warrior. I hope this sacrifice will prove worthwhile. Unfortunately, the Archer won flawlessly.
The southern Archer moved adjacent to Gaugamela, as expected.
No new invaders in sight.
So Gaugamela whipped the Archer to be safe, as planned. I then had to decide between working the unimproved Corn or the improved Ivory. Not a situation that comes up very often, I think. The improved Ivory yields more production right now, so it is the safer choice.
And the two Workers finished Pasturing the Horse. As I said, in fact, I finished the Road last turn and left the Pasture with two Worker-turns left, so my question was irrelevant after all. The Horse was connected immediately on Turn 39, but since Gaugamela whipped the Archer it didn’t matter anyway. What a confused and silly mini-incident of mine this was!


   
Meanwhile, Buster begins the journey home.
And New Tehran flips two tiles from Megaton. Unfortunately, the Barbarian governor has not trained a Worker and Mined the Gold yet, so the Gold will be useless for a while longer. It wasn’t worth delaying New Tehran and settling somewhere else just for the forlorn hope that the Barbarians would improve that Gold for us.
What have the Barbarians been producing all this time? Not a Worker or Settler. Something that they could start on Turn 0 and that would not be finished with 39 hammers invested. A Barracks?
Also, the tile flip reveals that the suspected “seafood” is in fact a supernatural Windmill! Nice. smile.
We can also see a Barbarian Maceman guarding a silly Gems Hamlet. It occurred to be just now that the Turn 120 deadline is uncomfortably close, especially with Raging Barbarians slowing our development. All these immobile Barbarians will invade us, and if that happened right now, we would die. We must grow and be ready for the onslaught on Turn 120. I hope that will not be too difficult.


   
The Barbarians took about 10 seconds to move at the dawn of Turn 40. I was beginning to be confused about it. What is the difference between the dawn of Turn 40 and the dawn of Turn 38? The Barbarians moved so much sooner then. Someone could accidentally and detrimentally double-move the Barbarians if they move this slowly again.

The two Archers both declined to attack Gaugamela and instead moved onto rugged terrain and towards improvements. The northern Archer even moved 1NW right back to where it was before the first baiting.
This is bad. I really needed one or both to attack and die and make this situation simpler. This whole crisis could have been over right now! rant. Instead, I agonized for a long time over the least bad thing to do.

The two invaders are still here, so Gaugamela will invest in an Immortal instead of a Settler. I cannot finish the Immortal EOT40, but the enemy cannot stop me from finishing the Immortal EOT41. The Immortal will be awesome, but there are problems for him. The Archers are on opposite sides of Gaugamela, so after the Immortal kills the first one, he will need to return to Gaugamela, heal, then chase the second one down. The longer they live, the more they pillage and the more likely it is a third Archer comes at the same time. Also, the Archers have been hanging out on Forests and Hills. The Immortal is favored to win on the attack even so, but not by enough for me to be comfortable. Since the river prevents an Immortal from reaching the “Grassland Horse” from Gaugamela in one turn with just a Road 1NW, and I don’t think building a Road 2NW is practical, saving the Forested Mine might require attacking the Archer after it has reached the vital tile and its defensive bonus but before it pillages the improvement. I don’t want to roll the dice like that.
Once this crisis is over, I cannot let the incoming Barbarians reach defensive terrain again. Such a headache. The Immortals must run them down on flat ground.

With this in mind, I sent the new Archer south to protect the Ivory Camp. This gives the southern Barbarian Archer another chance to attack and die (90% chance of victory for my Archer defending in the Forest). If the enemy wins, then it will probably be wounded enough for the Warrior in Gaugamela to finish it off. If the enemy moves 1N, then my Archer could make a coinflip attack and the Warrior in Gaugamela could finish the enemy off if I lose the coinflip. If the enemy moves 1NW, then my Archer can move 1NW too and try baiting an attack again, this time with an advantage from the river instead of the Forest.

And I sent a Warrior to bait the norther Archer back 1SE at the cost of his own life, again. The northern Archer somehow earned a Combat I promotion from the first dead Warrior, and I admit that I find my own move here questionable. smoke.
If the baiting is successful this turn, then the northern Archer will have another chance to do the right thing and die attacking Gaugamela. The Immortal will be ready to defend by the dawn of Turn 42, so the city will be safe even with the Archer absent. Depending on what happens in the south, Gaugamela might face an attack in which the attackers and defenders are numerically equal, so losing the city would be possible. But since the top defender would be an Immortal, I think I am willing to take that risk. Even if the baited Archer immediately moves 1NW AGAIN, the Immortal would be able to reach the Pig first and get the defensive bonus for himself. Maybe a Warrior, maybe one from New Tehran, could occupy another tile and provide support. We will see.
Saving the Pig Pasture is a big deal too. A Warrior is worth 15 hammers, and I think losing the Pig Pasture for a little while until it is rebuilt would cost me more than 15 hammers.
If the baiting fails, then the brave Warrior can move 1NW and try again with much better odds of victory in combat.

Got all that? crazyeye.
Damn Barbarians. I will tell no more jokes about them being “so-called” Barbarians (for abolishing Slavery, growing large cities, etc.) for a long while.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74Pitboss 81 (lurking giraflorens), 
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens), Pitboss 83 (lurking Krill), 

Criticism welcome!
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RE: [PB78 SPOILERS] GT and Magic Science in the Post-Apocalyptic Wasteland - by Magic Science - July 18th, 2024, 16:59

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