T069
The warrior NE of Juneau died against a Barb. I was lucky I had a Chariot prepared. Now a Barb Archer appeared near Fairbanks. I think that with the Spearman on the Gold and the Archer in the city will be enough.
Fairbanks - The gold is ready, so we got one more HappyFace and 9 coins per turn!!!! I use the chop to finish the Granary. Next turn this city was supposed to grow up one Pop and finish the granary. I don't know whether the granary will have any effect in this case. Just in case, I work now the gold tile and I delay the growth one turn, so I could get some food from the granary boost. This city has no much food, so I'd make a farm in the river grass tile N of the city.
Unalaska - I've doubting to produce the galley in 2 or 3 turns, along with the city Pop growth (in 3 turns). At last I decided to make the galley in two turns and send the galley with a worker to chop the tile and get 16 hammers. That will link well with the Settler in 4 turns (5-6) to get into the galley. This Settler will get the chop in next turn.
Valdez - After granary (in 2t) a monument or a lighthouse? It has plenty of water tiles to get coins.
Researh - in 2 t writting is ready. I think we should prepare a strategy of research and wonders/specialist. I will write some ideas in another post.
Here the West explored by our ship. We have no land contact with the East neighbor. Which gives me some confidence about attacks from this flank. Greenline said it. This is a map with water for oversees communication. So the calvary armies won't be very handy.
The warrior NE of Juneau died against a Barb. I was lucky I had a Chariot prepared. Now a Barb Archer appeared near Fairbanks. I think that with the Spearman on the Gold and the Archer in the city will be enough.
Fairbanks - The gold is ready, so we got one more HappyFace and 9 coins per turn!!!! I use the chop to finish the Granary. Next turn this city was supposed to grow up one Pop and finish the granary. I don't know whether the granary will have any effect in this case. Just in case, I work now the gold tile and I delay the growth one turn, so I could get some food from the granary boost. This city has no much food, so I'd make a farm in the river grass tile N of the city.
Unalaska - I've doubting to produce the galley in 2 or 3 turns, along with the city Pop growth (in 3 turns). At last I decided to make the galley in two turns and send the galley with a worker to chop the tile and get 16 hammers. That will link well with the Settler in 4 turns (5-6) to get into the galley. This Settler will get the chop in next turn.
Valdez - After granary (in 2t) a monument or a lighthouse? It has plenty of water tiles to get coins.
Researh - in 2 t writting is ready. I think we should prepare a strategy of research and wonders/specialist. I will write some ideas in another post.
Here the West explored by our ship. We have no land contact with the East neighbor. Which gives me some confidence about attacks from this flank. Greenline said it. This is a map with water for oversees communication. So the calvary armies won't be very handy.