
anyways i chose to run research builds in most of our industrial core for eot 279.... seemed better than spamming soon-to-be-obsoleted units (infantry and airships both qualify as this). hoping to get flight eot 280 but it'd be messy, thanks to our brilliant new corp-spam strategy we now need 400 more gold to spend on corporation spreading costs at the end of.... um.... every turn.... next turn i will /try/ to prebuild a round of airships for in-queue fighter upgrades (again, financial situation permitting), then the following turn we can cascade onto a paratrooper wave while we tech radio for bombers (off the nuke path, i know


there's also this corp cost.... because we have fewer of the relevant resources and it's worth more to mjmd (12 gold per city vs 9 for mininc post-CtH nerf), i plan to only spread cereal mills to a very select number of cities - basically only the ones that otherwise lack the food to work all their tiles. ichiyamamoto is one such city and the recently-founded desert fillers are the two others, and i think that's it. hoshoryu is maaaybe arguable as well since it can eventually turn 8 extra food into 60 beakers via oxford-powered reps scientists, the key word there being "eventually"... but i may keep a couple execs around to bootstrap recovery for any cities of ours that might get nuked during the coming conflict
"hey ljana, if you were always going to spread india's corps around like this, why are you just doing this now and not 60 turns ago?" because of stupid mercantilism of all things, which we were locked into until we could GA-swap to glorious enviro.... there's a very good chance that delaying the GA to bulb scimeth will end up topping my post-game worst-of mistakes list (its biggest competitor: delaying banking tech and the mercs swap for as long as we did in the first place


btw, after flight pops we will have caught up to within 6 techs of the leaders.... of relevant techs, they are up fission, rocketry, radio, industrial, satellites, and advanced flight, and frankly i'm not sure i think satellites and advanced flight are all that relevant anyways.... pretty surprised that they both went for AF instead of what i expected, a beeline to the laser for SDI..... nauf is not far behind us, missing electricity and combustion but i think they have everything else that matters
and yes, now that i plan to go for radio tech before nukes, that does indeed drop us right at the doorstep of the glorious Internet (3 techs from computers, 2 from nukes)..... i can't believe i'm saying this but um, let's start thinking about overflow chains i guess....... (that means a real overflow chain, with wall street, not that deranged jank we did with the statue lol) (except, wait, that only puts at most 750 hammers into the internet and wall st will then show up on the nat wonders screen the turn after we discover computers, which is a dead giveaway that they can respond to easily with an ICBM......)

remember all those posts i did about "ooh look at me i have a full page of cities making over 30 hammers/turn"
ending the turn still unsure about what i'm going to do. it's not conceding though (not yet....); let's give these hundred turns of building SOME chance to shine (or die). i am probably going to join the coalition but i don't think it makes sense to do so before we at least have an air force.... and i think i'd like to keep open the option of snapping up some nauf cities on the cheap (and probably then immediately plowing in to mjmd's attack force) if they suddenly collapse in the west after SD finishes dying.... so i'm not sure it makes sense to send nauf any committal diplo (and i like that our cancelled OB makes it seem to india like we're wavering here). but i may send civac something, we'll see...