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GKC's BadGame PB13 Thread on RB (Now with Ladder Game Reports!)

(November 19th, 2020, 03:16)Old Harry Wrote: Watch out for commandos... Set lots of fighters on intercept missions and have units poised to blitz if you can kill his stack. hammer

Ohh boy. What really ended the game was when I caught TBW sneaking a stack of commandos through Bingo's territory to try and wipe out my capital and end the spaceship attempt:

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But, unfortunately for TBW who played an absolutely great game so far, he blundered by moving his commandos, presumably to try and fork additional cities and make me stretch my forces thinner. That put him in range of my bombers and tanks. TBW did not realize that I had open borders with Bingo (and I would have probably just war decc'd bingo if I didn't)

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Sorry for the excessive screenshots, it was a really fun game and I thought I'd just copy my posts from the other forum over to here so you guys can see what went down. I'll have a better writeup available later. Phi/Ind is a nasty combo, but when combined with an early defensive unit and cheap Granaries? On a map that's insanely luscious like this one is? I was able to leverage an early Pyramids + Great Library into a great tech position.
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Thanks for doing this write-up Borsche. This was probably the funnest game of civ 4 mp i've ever played, even if I got discourage after blunders against boak/juri in the renaissance. If I had been more methodical about that and less opportunistic, I tihnk I would've had a shot at winning through sheer number of cities and built-up lead.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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(December 14th, 2020, 13:58)GeneralKilCavalry Wrote: Thanks for doing this write-up Borsche. This was probably the funnest game of civ 4 mp i've ever played, even if I got discourage after blunders against boak/juri in the renaissance. If I had been more methodical about that and less opportunistic, I tihnk I would've had a shot at winning through sheer number of cities and built-up lead.

There were long stretches of the game where I was looking at the map, and looking at the empty space where Juri or Boak could've settled, and watching you snatch it up with no end in sight. The two things keeping me in the game were my tech lead (which was fairly decent on you at a couple of points, TBW somehow managing to keep pace with me) and the sheer number of Great People that were popping up. It was like playing a civ that got free shit every 10 turns.
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I definitely enjoyed the accelerated start + the lush map though. The tech pace probably went a little bit too fast, but we still got in good wars in the late medieval, renaissance, industrial and modern eras. If anything, that + the distant starts probably helped out a lot of less skilled players by keeping them away from pointless classical wars and covering up mistakes with micro (can't really go wrong with the tiles you work/improve when they all turn into 5F tiles). I wouldn't want to only play on those maps, but its a nice break from some of the barren wastes.
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Maybe you would have still noticed them, but TBW promoting them directly to Commando seems a bit of a blunder. You want to HIDE that you are bringing commandos..
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(December 14th, 2020, 18:41)superdeath Wrote: Maybe you would have still noticed them, but TBW promoting them directly to Commando seems a bit of a blunder. You want to HIDE that you are bringing commandos..

He'd been using commandos all through his wars against strongbear and GKC so I'd still be on the lookout for them. Maybe if it was a full stack with like artillery and tanks etc it would be better at hiding the commandos but at that point I'm already constantly concerned about the possible use, and with rails it's not like I really care about splitting the stack between cities since they can join up and counter punch the stack if TBW were bringing one.
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(December 14th, 2020, 18:41)superdeath Wrote: Maybe you would have still noticed them, but TBW promoting them directly to Commando seems a bit of a blunder. You want to HIDE that you are bringing commandos..

Half of them were commandos I'd already used to wreck Strong, it was well known that I had them at this point.
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(December 14th, 2020, 13:48)Borsche Wrote: But, unfortunately for TBW who played an absolutely great game so far, he blundered by moving his commandos, presumably to try and fork additional cities and make me stretch my forces thinner. That put him in range of my bombers and tanks. TBW did not realize that I had open borders with Bingo (and I would have probably just war decc'd bingo if

They were two tiles back, you couldn't have done anything but bomb them if it hadn't been for the OBs.
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(December 15th, 2020, 10:38)TBW Wrote:
(December 14th, 2020, 13:48)Borsche Wrote: But, unfortunately for TBW who played an absolutely great game so far, he blundered by moving his commandos, presumably to try and fork additional cities and make me stretch my forces thinner. That put him in range of my bombers and tanks. TBW did not realize that I had open borders with Bingo (and I would have probably just war decc'd bingo if

They were two tiles back, you couldn't have done anything but bomb them if it hadn't been for the OBs.

Shit that's right, war dec wouldn't let me use roads. Duh.
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