Pindicator ran a turn, and we've had some discussions, might be of interest:
Quote:Commodore: So any sign of a WC rush? ?
Pindicator: no, but there is a WC scouting south of his city
sentry WC
i whipped 2 cities 1p each, both were working unimproved forests
Commodore: All to plan.
Jowy showed up with a singel trireme in the south
Commodore: Hah, offer those OB?
oh shoot, i think i forgot
c-nav is a big get, I'm astonished we're still the only ones with it.
yeah, good job on prioritizing that
you're part of it being nerfed ?
Commodore: Yay
I feel like I do that a lot.
i'm going to take a look now i think
Commodore: Jowy offered OB earlier, I had declined while Kurumiton had a forest right next to it; Jowy has a Woodie II dog solider that was worrying me.
OB offered
who else did you want to offer to?
there's that trireme. i'm keeping our galley away
and the WC along with my aspirations
i want to contest as much down here as we can since he clearly can't grab it now
AT, definitely.
offered
CommodoreDun-made Pro archers say "hi"
oh! I decided to farm at Charriuville. Two reasons: it's going to need the food, and we are going to be flirting with serfdom a little here soon i think
Commodore: I think it's good, we're hooking the island silver now so no urgency on Charriu's
Really want that awesome 2-fish, copper, forest island going ASAP
definitely
probably need to pump out some archers for these spots
settle that 2 fish copper spot 1S of the copper? or on the tundra to think long term?
i guess southern tundra lets us hook up a fish straight away
I think on the tundra so we get food, aye
i was thinking the copper spot would be safer, but actually with how the coast lines up the tundra is farther from Jowy
Feel like the hill 1N of clam might be the more neighborly Jowy-claim.
Exactly
yeah, i think that's a good fishing town for us to grab for a nice border
though if he picks up the plains hill 2E of that it's not awful for us
Oh, I'm not sad if so, we can live with it.
jowy in the north
The duns+Judaism spread make for nice culture claims.
oh hey, this is interesting
that city was just planted. I could load up the chariot, move the galley 1N, and possibly snipe it from the fog next turn
Worth it, imo
He's a thorn in AT's side, and we *need* AT to be strong if this is going to work.
jowy is there too
Heh, well, if everything is nice and covered, then we just wave hello.
yep
i'm starting another worker at Fast Cav
Those forests need to be farms and cottages
yeah
have you settled on a moai site?
Holy Hitrusville is my first notion
If we're okay concentrating that many GPro points.
Only trouble is that it's clam really needs to be donated long-term south.
agree, there's no other food down south
could always chop it out of the double fish
Capture yonder Roman city, use those awesome lakes.
actually, why not at silverfast?
Hrm
besides it taking forever
I mean, it's a little slow
Yeah, that's the main issue.
ther's also ironhold
so here i whipped, set avoid growth
next turn we take off avoid growth, and move to the corn
then it'll be up and running
Yeah, it's going to be quite the all-rounder.
Food is very sharable on this map.
i was thinking library next at rockborough, but it could do anything really
Library definitely.
It's one of a handful of economy-focused locations.
Get five riverside cottages up and working post-haste, it's solid.
yeah, we're right to have the workers concentrated there
[/color][/b][vote]Chops funneling in Fort C for more dun-produced archers might be best for those hammers in the next bit, though.
Up to 0.9 power ratio with Gav
Gav going IW now
we have EP vision
Hitru: Good spam here!
[b]hey Comm, where did you plan on settling up north?
it's kind of awkward to dot map
Smol brain is 1SW of wet wheat, then the grass on the coast.
okay, then an eventual filler SE of the clams later?
Right
The axe finding nothing was sad. ?
found gems
depending on how far off jowy is we might settle where that axe is too...
I mean, it's not great food.
But a pair of floodplains will serve.
Shed a single tear for the lack of floodplain on that incense tile.
ha, yep
debatign between another worker or missionary next at Hitrusville
since the crab is going to stay at Silverfort the lighthouse doesn't seem worth it
Heh, unless you want a screamingly late GLH
oh
superdeath built that this turn
(Definitely should have gone for it, could have had it long ago)
Ahhh, good for SD
well, still other wonders to chop out
*cough* ToA *cough*
With the Pro bonus does it even trigger the threshold to +1 on the routes?
That is a comment on the capital ToA plan, lacking that other trade route is lost money
The ToA boosts TR value, right?
yeah, +100%
though that is the worst part about it IMO
went with missionary, but feel free to jump in and change builds around
silverfast will shortly want to whip/chop out granary & lighthouse so that seemed the right fit
Yeah, assuming we don't have to whip several galleys for a Jowy-barian.
i'm going to assume jowy is going to tech away first
and then hit us cats or something
[/b]
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I write RPG adventures, and blog about it, check it out.