So, we have reached T76 in an absolute insane pace. What I want to do is giving an overview where my empire is standing and how I got there. But lets first compare all players in key-statistics. These are
a) expansion strength - how many cities and citizens does a player have, has he been going more horizontal or vertical?
b) military strength - how good can a player defend himself, has military been over- or underproduced?
c) technological strength - how many techs does the player have and how important are they?
I am not up to date with all statistics unfortunately but I believe I can make good enough guesses to make the analysis still worthwhile:
a) EXPANSION
Tarkeel: Up to 9 cities and therefore tied with me for first. He did plant his last cities in rapid succession after being a bit slow at the start - though he got GLH and is not IMP so that explains that. Looking at it at right this turn I think he did the best job in terms of expanding. He should however feel the sting of maintenance costs now - especially as I cancelled our OB-agreement this turn which means he is no longer getting TR from me. Just AT has still OB with him but with 7 cities that won't fill up all of his TRs. AT was not willing to sign OB with me, which imo makes sense if he doesn't want to help the "leader", but he does help the second in line (if he has not actually overtaken me already).
Settling times: T1, T28, T41, T48, T60, T68, T72 x2, T76
Of note is the flurry of cities he planted between T68 and T76, nearly doubling what he had before. I think he does have the lowest pop numbers though, between 18 and 20.
Ruff: Up to 8 cities. Ruff played so far uneventful. His start too was slow but he keeps pace now. I'm not sure how good exactly he is doing because I'm still missing his graphs (thanks to Jowy who puts his EP into me instead of getting the graphs of others...). He does have the most pop (24) after I whipped away some of mine.
Again, there was not real horizontal nor vertical growth at the start but he now as well has started going vertical. Of note here is that Ruff is CRE/IMP so most of what his traits are doing is half-way done already. CRE will provide cheap Libraries, which he should be able to build now I believe. IMP will as well provide some more benefit, though if for much longer than 30 turns remains to be seen.
Settling times: T1, T33, T43, T49, T53, T66, T67, T73
Ruff was slow to start and since kept up in settling. I assume his ninth to follow soon.
SD: Up to 7 cities. SD is EXP/CRE but seems to not have beem able to use his traits to its full potential. I have a hard time gauging much more than that tbh, but it seems he has gone for a more vertical growth with 23 pop currently. It doesn't seem to do much good for him though as we will see in the tech-category (which vertical growth should shine in).
Settling times: T1, T32, T41, T55, T65, T66 x2
AT: Also up to 7 cities. And around 22 pop I believe though I pulled that out of a hat. Too many big increases at once which I could try to sort to city settling times and land points but I really don't want to. Middle of the pack basically, there really is not much more to say.
Settling times: T0, T32, T48, T58, T68, T69, T72
Jowy: Still on 6 cities - I'm not sure what Jowy is doing, being IMP
and ORG I cannot fathom how he is at 6 cities and has not outexpanded everyone. That's basically all there is to his pick. I believe he intended to build the Oracle and get CoL with it to get his UB into play. That is a good idea, but you can't let your expansion slip for it. He has grown his capital to 7, which is impressive but also futile at this stage of the game imo, especially with the quality of these capitals (hint: loooooow). I've looked at mine again to see how I would use 7 pop and I would say he has 2 pop to much as he could work Deer, Cow, 1 PH-Mine, 2 GH-Mines for 16 hpt and 2ft or 26fhpt into a settler, so 4 turn them. But the other 2 pop? Working Clam, Whale or Lake (4 or 3 or 2/0/2)? That's just some commerce as the food goes to waste in either a settler/worker build or just into the foodbox with nowhere to grow as he is happy-capped.
Settling times: T1, T32, T37, T46, T54, T63
So, he has gone 13 turns now without a new city. That hurts as IMP. He won't realize that now most likely because he still keeps up with the others due a total pop of around 20-22, which does give the illusion of being equal. But the others are already improving their new cities and grow them, while he is not. Later on when the late game traits really come into their own it will be much more visible how much missing this early settling will hurt him.
There is one saving grace for him however: SD and Ruff also only have early game-traits while Tarkeels traits (IND/ORG) are similar to his. Only AT and I should really surge ahead when FIN towns start to appear.
Serdoa: I'm on 9 cities currently and for some more turns to come as expenses are brutal now. I think I did well enough on expanding out though I could have been faster at one or two points in the game. Though in general I'm ok with it. I do not have enough workers currently though I am in the process of correcting that. It is not as bad as it sounds, thanks to FIN Lake/Coast but obviously I'd rather work riverside cottages by now.
Settling times: T1, T24, T41, T48, T56, T63 x 2, T64, T70
I'm unhappy with the gap between T24 and T41 but I did built SH on T40 so that explains that. After that I consistently planted a new city every 7-8 turns, with T63+64 seeing 3 new cities. Had everything gone according to plan I would have taken till ~T80 to get the Oracle and Currency (and no 9th city in that time). I would then be able to settle much more freely and would go up to 13 cities nearly on the spot (pre-produced and moved settlers) and would go up to 20 in the next 20 turns. The production-capacity is already available for that, just the money is missing
b) MILITARY
This one will be much shorter. We all kept up our military more or less. Several players in my opinion underbuilt military at the start but by now it seems mostly everyone has corrected that. Though the main-build-up can be seen by AT and Jowy, my neighbors. As to why I cannot say - I certainly did not make any aggressive moves against them. But that is also something I want to test this game: Be more peaceful and see if that does anything. My prediction is: No it won't because RB has devolved in a meta where players are rather throwing away their game to reign in a perceived leader than play to win.
With that said: I fully expect Praetorian on my doorstep, even though I am and will be a spiky target. But that really seems to be how several players on RB are viewing the game right now: Just stop the leader... but if you do not become leader in doing so, there will just be someone else emerging.
c) Technology
This one will also be shorter because - well, I type more than 3 hours by now and frankly I have no energy left for this. I also could not keep up with who got what tech since around T60 so I can only guess. But so far I can say:
- only one player has Math, AT seems the most likely one, whoever it is, he is most likely the only one to surpass me in techs (which given my expansion is wild)
- I believe with the exception of Mysticism everyone now has all the first row techs and most likely the second row as well, with the exception of Sailing which Jowy is missing
In total I'm actually a little surprised as I expected to be technologically behind - not only because I did not expect having 2nd most beakers produced in the game but also because I did research Meditation, Masonry and Priesthood. I actually have even most beakers if I count Monarchy which I oracled but I did not. With that it is not even close but I'm leading by a good 20%.
Map: