Okay so I thought that I'd spend a bit of time figuring out my plan for the various cities / empire that I've got going. I am not really INTENDING this to be a report. It's actually more for me to kind of figure out what I'm doing. I find that, at least for me personally, it helps to write things down, and then in going back I can correct and adjust where needed.
Plus for your benefit - this type of thought concentrating has the added bonus of making for a pretty good report!!
Religion: I have Christianity founded, and I'm not really shooting for any other ones, though I put even odds that I will get to Code of Laws first. I may also pick up Meditation before too long, so if darrell avoids it, I may get one there.
Tech: I'm currently saving gold for a push to Currency - I think I need 1 more turn of gold saving and then 5 turns of 100% teching to get it, so 6 more turns. Darrell is on Writing, so I am up that, Math and MC to his Monarchy over me (that's 458 beakers not including our partial research in Writing / Currency).
Wonders: The main wonders I've got pegged for possible completion are the Hanging Gardens and the Mausoleum. If I pop an Engineer first I will probably rush the Pyramids. I would expect darrell to push hard for the HG, so if I want that I probably need to act quickly.
Settling - my next spots are probably the sugar island to the far west and then probably the crabs / fur spot in the south.
Workers - I only have 2 for 6 cities
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. That's not QUITE as bad as it sounds since I'm working a lot of seafood and financial coast, but I do need to get that fixed fairly soon. I need to remember to build a fort / canal now that I have Mathematics
Okay so details:
First of all, this is as of the start of T59, or in other words the start of the turn I just played.
Tech: I'm at 64 gold, making +28gpt at 0% science. 2 more turns of gold gets me up to 120 gold at which point 5 turns of 100% science will be enough to top off Currency, finishing on T66. My "sustainable" beaker rate is 60% which is 31bpt at -4gpt, which I'm going to figure will go up to say 38 with bigger cities and currency itself. IW is 176 beakers, so say 4t or T70 for it, and then Calendar is 309 beakers so figure 7 turns or T77 for that. I am planning those out to allow myself to plan out worker actions - get the workers where they need to be when they need to be there.
Okay so let's talk Columbus:
It's at size 5, 16/18 in the bank, with 57/80 into the forge. Has 14/67 in the GPP pool.
T60: 14/20, 62/80 - grows to size 5.
T61: 11/21, 67/80 - grows to size 6 - work the forest
T62: 17/21, 74/80
T63: 14/22, forge completes and growth to size 7 - swap over to a settler or maybe worker. Too bad with a forge I can no longer triple whip settlers (3 pop is now 75 hammers)
Drake:
Also at size 5, 15/20 in the bank and 0/26 into a Christian missionary (slated for Magellan)
T60: 10/21, 3/26 - grows to size 6, swap to a worker, making 10fhpt.
T61: 10/21, 10/40 - double whip the worker so with expansive bonus that makes 60/40 - now at 8fhpt
T62: 10/21, 28 hammers overflow, possibly corrected if not building a building or worker. Maybe another worker?
Magellan:
Starting T59, it's size 3, 9/17 in the granary and 36/40 into a lighthouse. One of those cottages will turn into a hamlet next turn and the other in 6t time. Again you can see my boneheadedness in not setting this up with even shared food - it grows really slow and doesn't have much prod other than the whip. Plan is to interrupt the lighthouse and start on a forge or library which I'll whip when possible with OR (hence Drake building a missionary). Would have much rather had the free spread here!
T60: 11/17, 38/40 - swap to library I think - getting a forge before library will gain me probably 10 hammers on the library whip, but it will probably take me ~20 (?) turns before I can whip the 2nd one, and a library will probably add 2-3 bpt there, so 50 beakers seems better than 10 hammers.
T61: 13/17, 2/60
T62: 15/17, 4/60
T63: 8/18, 6/60 - w/o a border pop all I can work is the 1/0/3 coast
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T64: 9/18, 8/60
T65: 10/18, 10/60
T66: 11/18, 12/60
T67: 12/18, 14/60
T68: 13/18, 16/60 - at some point in here whip the library. Ideally I could do it at size 5 so that I can go from 5->3 and keep working the cottages. Also need to make sure to get the missionary in here.
Cortes:
Size 2: 15/16 food and 12/80 on the forge. I'll have it keep its fish for awhile while Pizarro is building its granary with the copper mine
Going to queue up a lighthouse here first so I can work some good tiles while I wait for the borders to expand. Probably needs to be next after Magellan to get a religion spraed
Pizarro:
![[Image: civ4screenshot0049.jpg]](http://img30.imageshack.us/img30/5155/civ4screenshot0049.jpg)
Size 1: 1/14 and 6/40 into the granary. 50% of my existing worker force
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is working on a copper mine, which will finish in 2t.
La Salle:
![[Image: civ4screenshot0050e.jpg]](http://img29.imageshack.us/img29/9485/civ4screenshot0050e.jpg)
Size 1: 2/14 and 4/40 into the granary. The other 50% of my worker force is pasturing the cows here, which will also finish in 2t and a missionary will also spread in 2t.