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[SPOILERS] Bobchillingworth Presents: The Six Million Dollar Golem

Too complicated, plus that just involves even *more* hammer investment to make the civ work. Just give him chanelling I or II but no spells, and reduce his cost to 60 hammers or so.
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I am very annoyed with Kuro right now. Nothing kills a game faster than one player constantly holding the turn for days because they can't be bothered to remember that they're playing. I'm going to enjoy finishing him off. Question is whether I should attack before I have Gargoyles...
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I'm going to attack before Gargoyles. I don't even care if I lose a few guys- I just want Kuro gone from the game. Sorry Kuro, I would never play a game with you again. People who are not busy with RL and cannot be bothered to actually play their goddamn turn while the entire game stagnates around them are the worst players to be in a game with, except maybe for someone who carries a grudge with them between unrelated games. Although even with the grudge player, at least the game moves forward.


Anyway, I was in a rush this turn and didn't take a picture, but I settled city 7. My capital is producing 1-turn WG and catapults. I *should* be building the bone palace or a library or something, but no, Kuro Must Die. I just don't care about anything else right now. This isn't even a real game if the turns aren't moving because the player who builds nothing but warriors routinely holds the turn for 24-hour periods.


Attack force will be something like 3 catapults, adept, skeleton, 14 warriors, eight wood golems. Maybe that's enough. Idk. Fucking civ sucks so bad that Kuro can threaten my 2,000 hammer army with like 300 hammers worth of warriors. Christ.
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Bobchillingworth Wrote:Sorry Kuro, I would never play a game with you again. People who are not busy with RL and cannot be bothered to actually play their goddamn turn while the entire game stagnates around them are the worst players to be in a game with, except maybe for someone who carries a grudge with them between unrelated games.

This struck me as amusing.

Sorry, I totally agree with you. lol
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Bobchillingworth Wrote:People who are not busy with RL and cannot be bothered to actually play their goddamn turn while the entire game stagnates around them are the worst players to be in a game with

Thirded. Give 'em hell, Bob. smile
I've got some dirt on my shoulder, can you brush it off for me?
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It's not hypocritical! I won't declare on him in another game just being being slow to play here- I just won't play with him :neenernee
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I actually have pictures!



[Image: 2011-09-27_00002.jpg]


Something like three turns until Operation: PYFT, and Kuro is... on drugs? Well, he's moving over half his warriors + Party Animal out of his frontlines city anyway. Surely he has been scouting me with floating eyes every turn, and can see that I'm steadily increasing my border stack? I can think of two reasons for this behavior-


* Kuro is being threatened by Thoth on his other border, and is sending reinforcements.

* Kuro has finally decided to take the luxurious barbarian city to his north, and he's sending way too many troops to take it.


Whatever the reason, this works out well for me, since even if he moves them back they won't have much of a fortification bonus. Although if Thoth really is menacing him then I'm both on the clock to take what I can grab plus likely nearing a serious confrontation with whatever he's packing.



Also an empire pic, showing my latest city (Hell's Kitchen):


[Image: 2011-09-27_00003.jpg]



I need hammers hammers hammers hammers frown Honestly the Khazad and Luchiurp would probably benefit from having some of their mechanics switched around. Having the "get lots of free hills" WS would be really nice about now (although I'd miss the engineers for bulbs), and I'm sure the Khazad would get better use out of Golden Hammers for actually wielding them as weapons (although they'd suffer from lacking the old WS gold). And some Dwarven vaults would help a lot right now, since I could run gold for a while to boost production. I'm not seriously suggesting that the two actually trade WS or mechanics, but I do think that I'd be better off playing the Khazad (not that I had actually ever considered them an option when the game was set up).
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Maybe it wasn't such a good idea to play the Luchuirp on a rainforest map. lol
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NobleHelium Wrote:Maybe it wasn't such a good idea to play the Luchuirp on a rainforest map. lol

This is the thing about the Khazad worldspell. It would be really, really good on a rainforest map. But in a game like FFH PBEM VI (it's not a spoiler, since everyone knows the general idea of the map now), it's suicide to use it. A low food surplus makes the Khazad spell unuseable, not even to get the money bonus.

Oddly placed hills can't even destroy your irrigation chaining system too.

Overall, I think the Khazad world spell is very bad.
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Yeah, it's one of the worst worldspells. Very useful on a handful of map scripts (rainforest, oasis, anything with tiny islands, maybe arboreal), and awful elsewhere. Unless you can build fully-enhanced windmills- then the risk of shooting yourself in the foot with your own WS is a bit lower.


Essentially, I think it's a very situational WS or a decent but rather late-game one.



I don't actually play as them very often because I dislike having to manage my expansion so carefully (they really need some sort of alert if a new city is going to affect your empire's vaults), but I have a soft spot for the Khazad. Their various advantages fit perfectly with what I like to get out of a civ- high production and brutal soldiers with a lot of combat bonuses. Kandros is my favorite civ leader, with straightforward economic and military boosts which require no micromanagement and can be flexibly adapted to suit any number of strategies. I dislike relying on mages for support anyway, so being limited to adepts is rarely an issue for me. At worst it's just another excuse to indulge in a few ritualists for when trebs are too slow wink
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