Ok, so let's try to make some report of what's going on.
*We are at turn 35.
*We have 2 cities:
a) First Touch, the capital, is size 5. It's working a wheat farm, a FP cottage, an ivory, a grass mine and a plains hill forest tile. There's a FP farm avaiable, but I rather get the imperialistic bonus, since I'm building a settler.
b) Pace, second city and Hindu holy city, is at size 2, working corn and cow. It's building a WB. The WB can net a crab tile for this city or a fish for the Horse city, if we desire to go for it as city 3.
You want visuals, right:
*We have 3 workers. 2 are roading/pasturing a cow for Pace. The other will chop a forest for a quick settler for city 4.
*We met Yuris, Dave and Commodore. The 2 former had warriors close to our territory, which led me to build warriors for defense, albeit only when the micro wanted growth. We have 4 warriors. Perfect scenario would be only 3, with a granary closer to finish.
*We are finishing BW. After that, probably save cash for a turn and go for Writing.
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Ok, that's the basics covered. So let's try and make this a bit more entertaining. Let's talk about capital micro. here's the capital after growing to size 4:
I changed the production from a granary to a settler. It'd take 5 turns to be ready. I could grow in 2 turns. The worker would take 3 turns to finish a mine in the grass hill.
So I did the following: I built the settler for a turn. Than I grew to size 5 in two turns. Than I went back to settler, finishing it in 3 turns. So the settler finished in 6 turns, but only 4 of production, as opposed to 5 turns of production without growing to size 5. But we reached size 5 in the cpaital 4 turns earlier. And I think settler 3 will be faster too.
Maybe it was worth, maybe not, I can't really tell. But that's what I did.
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Regarding the 3rd city placement. We could settle north, so let's take a look there:
Very good land, land that we definetely want. But I prefer settling the 3rd city here:
In the desert tile. Why is that?
*Very good tile to work from the get go, the 5/0/1 fish, which I can improve before it's settled. There's also easily improvable horses (plus shareable cows), instant TRs with the roads already in place and workers are already close.
*Enables horses as protection for the next settlers. Chariots can keep up with settlers and have enough strenght.
*With this solid core of three relatively safe cities, we can get military and push to settle the north.
Mist tells me to wait for copper and seeing where it's avaiable. That's good advice. We'll know at the end of next turn and we can plan accordingly, regarding worker turns and everything. Maybe there's a very good copper city somewhere.
But in a general thought, what do you think is best: the safe horses or the daring north? The north city would probably go near the corn, in the sites suggested previously.