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La Plaisanterie, C'est Moi - Ichabod's Spoiler Thread

(June 12th, 2013, 13:06)novice Wrote: By east you mean west, I presume.

Thanks, NobleHelium. lol
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Scout found another Moai site (the other one is better, of course):




According to the espionage interface, Thoth already met somebody else. Hopefully people are far away from me. If no one comes from the north, that's another reason to go south.




Settler finished at end of turn and it'll go WEST! lol


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Hm... Things just got a lot worst this turn...

Moving the scout...

Hi, Serdoa.




Do you know what a noob would do in this situation? Let me show you.




Yeah, let's lose the scout.

BTW, Serdoa, nice Capital. I see you have AH, do you have BW too?




Nice to know... I think i'll be going west now...




cry
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I'm missing it - why the tears?
Suffer Game Sicko
Dodo Tier Player
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(June 13th, 2013, 13:00)pindicator Wrote: I'm missing it - why the tears?

Because I thought I'd be alone in the map. lol

The actual problem is that I didn't count on having a neighbour so close. It gets worst when he already has 2 warfare techs (and he'll kill my scout next turn). And he'll probably be competition for the cow + corn site above.

And I'm also carrying a bit of disappointment from other games. alright
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Busy weekend, I'll update today, a bit later. We have no copper in sight and we are on slavery.
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As expected, Serdoa killed our poor scout with his warrior, hence the Banter thread post.




That was not the only bad news of the turn. Way worse was the fact that we have no copper in our revealed map (which is pretty good concerning our close by land).




The following turn I used to revolt to slavery, since the settler was still in transit for the location of the second city. The lack of copper made settling the horse an even bigger necessity, since we can't afford to be without strategic resources for so long.







And finally, on the following turn Rebel Prophecy was founded, working the already improved sheep.




Question regarding micro for Novice (is not exactly a straight question, so it may be difficult to answer). Rebel prophecy is working the sheep and it'll grow in 4 turns. I used the worker that improved the sheep to make a road connection between the cities. I can still improve the cow in time for the second citizen to work it, so no loss there by the roading. That's already done.

Here's the thing. When the city hits size 2, it finishes the production of the warrior, but I won't have pottery for another 1/2 turns, so I can't go straight into a granary to grow the city to size 3. Besides, I can't get the horse pastured on the turn the city reaches size 3 (it takes 3 turn for the city to grow to 3, I need 4 to iprove the horses). I don't know what is better to be done here: build a worker at size 2? Build a worker for 1/2 turns to wait for the granary and the horse pasture and then grow to 3, before finishing worker? Go straight to size 3 on a warrior and then build a worker already using all the special tiles?

My micro plan after that was roughly get the city to size 4 and whip a settler + complete 2 chops with the workers to finish the granary with overflow + have enough overflow for an Immortal. I also thought about growing to size 5 (unhappiness) before whiping, so I'll still be working the 3 special tiles after the whip, but I'm not sure if this scenario works with the chops timing. Any thoughts about this?

I know this is an extremely random and confusing, but I figured I'd ask to see if you have any ideas/advices to share.


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As usual I can't tell you what's best without simming. You'll make 14 foodhammers at size 3 though. Maybe grow to size 3 on a warrior and build 3-turn workers. You can get the granary later. The workers will let you chop the stuff you need. (Granaries, Settlers, Oracle, Colossus).

Getting Mathematics after Pottery would be awesome but you probably can't wait for that, both because you don't want to delay chops, and because you need Priesthood ASAP.

What's your ETA on Mathematics if you get that next? You need to watch the event log for Henge (yay!) or any religions being founded (boo!).
I have to run.
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No religions and no Henge so far (forgot to report that). My last sandbox try ended up with a turn 47 Oracle, but I think I can improve on that (beakers were the main problem here). I'll try simming mathematics next. Pillaging the village near the river gave me much needed gold to fund things, so I'm planning to do this here too.
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Turn 27 population breakdown:

You have 3 pop which is 13,64% of the world population. That means the total world population is 22. Serdoa has 22% (rounded down) which is 5 pop. Rival best has 23k population which is 21 (size 3) + 1 + 1. So Serdoa has cities size 3, 1 and 1. (Confirmed on top 5 cities).

Rival worst has 7k which is cities sized 2 and 1. The remaining 3 have 65k between them, which means two of them have 22k and one has 21k. So one opponent still has a single size 3 city, and the remaining two have cities sized 3 and 1.

To summarize:
Icahbod: 2 + 1
Rival worst: 2 + 1
Rival A: 3
Rival B: 3 + 1
Rival C: 3 + 1
Rival best, Serdoa: 3 + 1 + 1
I have to run.
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