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The Way of the Civ Player - Ichabod and Wetbandit's PB13 Spoiler Thread

It's never good to discover a bear, except when it's at .2 health.

Thanks for running the sim on the Mysterious Brownish Blot. Looks like Inca, at when compared to Mongolia. I can't see a positive return on either early religion gambit. If that's Inca, looks like we'll stand to benefit greatly from filling the void. He does have 3 techs in addition to Agri/Myst, at least one is Meditation. It looks like he popped one tech, also. I think it's a strong possibility that Mining is one of those techs, with Hunting/Fishing the other, and he's on his way to BW now.
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That blob is Inca, I think, because I just realized that there's difference between the colors that show on that map and the rings of culture - the outer rings are of a lighter color (that's why my test screenshot is a bit off).

I changed the micro plan a bit, managing to get the 5th and 6th city three turns sooner for each. We get less worker turns, but not so much that it becomes a problem. Cities seldom work unimproved tiles in the micro plan.

The 5th city (east corn/gold/cow) is probably already at max speed of settling considering my abilites and a not-totally-risky play. Turn 56 of normal speedis decently fast for a 5th city that far away of the capital, so I want to believe that we are safe to get the spot. Slowcheetah found our borders with his scout, by the way - he's the main opposition for that spot.

I'm still not satisfied with how the western expansion is going. I think I can get the 6th city even faster with better micro and ruthless whipping + chopping. The plan is already way better (for example, I'm getting a barracks sooner on the 4th city, which is a big deal, since it helps the 6th city and gets access to that city best tiles), but I think it can be improved.

Here's a question: our two scouts are kind of close to each other and the southern one revealed everything we have to our south. I'm thinking of sending the southern scout northeast, trying to find Slowcheeta's land - it's a long treck for him through mostly already revealed terrain, but I think it's worth it. The northern scout will reveal the west and continue in that direction.

What do you think, wetbandit?

I can't wait for the next turn, by the way. I want to see where's copper.
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It's easier for the Southern Scout to head NE and find Slowcheetah. The Western Scout has many tiles to unfog or act as a spawn buster for the first settlement.

Here's to copper on the grass hill in the BFC.
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No BFC copper, unfortunately. We have it on easily settleable land, though not on the spots I was considering for our future expansions.




This land is really awkward to dotmap.




The desert hill city is looking even better.

I think we should just tech Archery where I was previously teching Sailing and keep with the planned expansion. Archery is cheaper in RB Mod and I think we can survive with just them under our current settings. The 7th city will grap copper for sure afterwards.

Other options are risking Ah for chariots or settling copper sooner.

I moved our scouts and one of them may see his end on the interturn...




It's odds slightly in our favor, but still not great...
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What can you do, you've done well just to avoid contact so far. Its a 70-30 fight, not ideal obviously, but with how much empty land we have, I'm surprised we haven't had a fight yet.

Copper is awkward; as awkward as it can be that a city can settle it along with a first ring food tile. It would be nice with that scout, provided he survives, to see if we would orphan any seafood with settling in and around that copper. Otherwise, that's a pretty good long term production city and two strong tiles would make it great early, it's just not in the direction we want to settle.

That gold-copper-fish spot seems like the winner, even with the time for a barracks. That southern city is also really good and probably shouldn't be ignored too long. 5 turn workers at size 2. It also gives a strong port to explore islands and land to the south, not that we don't have enough to expand into as it is.

Do you have a sandbox and would you be willing to share it?

Edit: Archery is very cheap, I would be nervous settling that close to Inca without metal hooked up or a few archers.
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https://dl.dropboxusercontent.com/u/2124...dSwordSave

The sandbox I'm using (couldn't check, but I think it's the right one). It doesn't have the most recent map info we discovered (and one of the gold resources is missing, if I remember correctly). Besides, it's pretty crude. But for this early game tests, I think it works alright.
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Lost the 25% fight with the scout...bummer.

Just to let you know, when I log in, I don't change anything. Not intentionally, at least. Just taking a peek.
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No problem, feel free to log in.

The scout was a really unfortunate loss, but he was free in the first place, so not a big deal. I have to remember to get a dedicated scouting unit soon, though. That's one of the many flaws in my usual civ play.
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Sorry that I haven't been too attentive lately, looks like everything is proceeding well. I saw that you discovered Retep very close to Inca. Hopefully they become occupied with each other long enough to allow our expansion into the fertile river areas.
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(August 13th, 2013, 13:22)wetbandit Wrote: Sorry that I haven't been too attentive lately, looks like everything is proceeding well. I saw that you discovered Retep very close to Inca. Hopefully they become occupied with each other long enough to allow our expansion into the fertile river areas.

Not only this, but it seems that Bacchus is even closer to Retep than Inca is. Their capital's are only a few tiles apart. I'll post some pics later.
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