Posts: 4,772
Threads: 25
Joined: Sep 2006
(May 9th, 2014, 02:45)zakalwe Wrote: Those epicmafia links don't seem to work for me, possibly because I'm not a member there.
Even with an odd number of plyaers, I'd stick with the jailer role, since he can also block a mafia killer. Allowing the tailor to self-target doesn't really change anything, so let's do that, to minimize the number of exceptions.
So, revised setup:
1 mafia tailor (inverts investigation results)
1 mafia tracker
1 town cop
1 town jailer (cannot self-target)
5 vanilla town
Mafia wins with equal numbers, so they need 3 mislynches. Town needs 2 successful lynches (duh).
Thinking about it, I'm not sure if this is actually very easy for the mafia. Only 5 players are actually mislynchable, given the two power roles given to town. And cop results can still mostly be trusted, even if the tailor adds some doubt.
Town did win a flawless win with 2/9 mafia in WW4, but that was a closed setup, so no confirmed innocents. In WW8, we had a closed setup with 2/11 mafia, and the mafia won. They had some strong powers to help them out, though. In WW23, we had 2/10 mafia, a closed setup, and again the mafia won. In WW29, we had 2/11 mafia, and the town won flawlessly, and that was an open setup with a cop, which definitely played a big part in clearing a lot of suspects.
So I guess my proposed setup is still easier for the mafia than WW29, but with so few players, it might be better to use a closed setup?
Another alternative would be to just drop the jailer from the above setup, so the town just has a cop and six vanilla roles. That is probably quite fair.
You don't need account to view EpicMafia setups.
I'll probably go with you original set-up and just subtract off a villager (which hurts the village). It's still town sided and it's closest to your "old" step-up which people liked.
May 9th, 2014, 09:43
(This post was last modified: May 9th, 2014, 09:44 by Jowy.)
Posts: 8,293
Threads: 83
Joined: Oct 2009
Well there was no sign-up rush after I dropped out, so I reckon Commodore was just trolling. But in any case I'll stick to my word and stay out
Posts: 4,772
Threads: 25
Joined: Sep 2006
I'm going to send out role-pms and start the game thread now. Don't post until 3pm Midwestern time.
(May 9th, 2014, 09:43)Jowy Wrote: Well there was no sign-up rush after I dropped out, so I reckon Commodore was just trolling. But in any case I'll stick to my word and stay out ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Please sign-up as a backup. In case someone else drops.
Posts: 4,772
Threads: 25
Joined: Sep 2006
role pms sent. Please tell me if I messed up.
Posts: 7,902
Threads: 13
Joined: Aug 2006
(May 9th, 2014, 16:11)MJW (ya that one) Wrote: 3pm Midwestern time
This is what, 20:00 GMT? I'm not sure if Midwestern time is the same as Central time or Mountain time. Maybe you could just post what time it is Midwestern time right now, so we can compare it to the forum clock.
If you know what I mean.
Posts: 4,772
Threads: 25
Joined: Sep 2006
(May 10th, 2014, 08:41)zakalwe Wrote: (May 9th, 2014, 16:11)MJW (ya that one) Wrote: 3pm Midwestern time
This is what, 20:00 GMT? I'm not sure if Midwestern time is the same as Central time or Mountain time. Maybe you could just post what time it is Midwestern time right now, so we can compare it to the forum clock.
Midwestern time is Central time. In fact my sources never used "Midwestern" time in the first place.
It is 8:47 Central time.
Posts: 6,457
Threads: 134
Joined: Aug 2004
Posts: 3,045
Threads: 2
Joined: Aug 2006
In 50 minutes I think. I think we need to wait MJW's go in any case.
Posts: 4,772
Threads: 25
Joined: Sep 2006
(May 10th, 2014, 13:12)Meiz Wrote: In 50 minutes I think. I think we need to wait MJW's go in any case.
One hour and 44 minutes...
Posts: 6,457
Threads: 134
Joined: Aug 2004
Alright, so 22 CET. Sounds good.
|