Turn 37:
Bronze Working finishes. Next up will be Archery - Masonry [won't get the boost for this in any way, since I do not have stone, so just completely researching it] - Horsemen -Wheel.
By the time I get to the Wheel, Jasper will already have finished it (he is going Currency - Iron Working - Wheel, due to him building an iron mine in the future, giving the boost for the latter two techs).
Then I will work towards engineering for aqueducts, though this will be over a month later, so no idea how the situation on the map will be by then. Not going to plan thát far forward.
Jaspers diplomacy screen bugged out again, so had to resent the gold requests. Hell, what is up with those bugs, second time it happened already... out of the two times I put a request through.
Does somehow on the interturn the AI take over and deny the requests, invalidating it? Strange, especially seeing that when the request is sent in reverse (Japper offering me instead of me requesting) it did work last time.
Oh wel, will be ranting more about that next turn if it fails again, or not if it succeeds.
On towards the borderlands.
The slinger makes contact with a barbarian warrior. Since the barb will attack it next turn (due to the combat strength of the sling being lower) I set the sling on Fortify now. That way, it deals more damage compared to how much damage it takes when the warrior attacks, than if I were to attack it now and then get hit by the warrior on the interturn.
Talking 'bout warriors: my own warrior is retreating south now, to help out with clearing that barb-camp. For now I have seen enough up north.
It is large enough to confirm it is indeed a different continent, and for now I am in no mood to meet any player up there yet. Neither do I plan to expand that far away from my capital anytime soon, so leaving things be seems like the best idea for now.
Talking about expansion:
I have revaluated the situation, and getting my now-finished settler to the spot east of Nan Madol is just a no-go, with that barbcamp there. So instead, I reroute it to the southern tundra. Despite their also being a barbcamp in the south, at least it is not between my capital and the new city.
I had preferred not to settle the tundra yet, since its location, despite being not your typical horrible tundra, is not thát great either. However, with northern expansion blocked, East being not yet scouted and West being Jaspers terrain (and a far walk), south is the best option for now. At least I can take use out of my pantheon pick now.
I have also slotted in a builder earlier than in the aforementioned planning. This so that I can improve that third city a bit, making it just a bit more attractive.
With Ilkum slotted in, it will take 4 turns to produce said builder. That means that my military plans against the barbs are delayed by 4 turns. Not ideal, but doable.
On the subject of delays: Because the deal with Jasper glitched out, the trader is delayed too, meaning that I have a turn extra to clear out that camp south of Ãranyaka.
Now, onto some scores, shall we?
First, the thing not visible on these:
Nubia, as af having read my rant and laughing at it, surpassed the 100 military power this turn [on 109 as we speak, if the UI mod is correct]. Leaving alone city states, even players should fear for their borders at this rate. Though that will stop once those archers are outdated, as discussed in the previous post.
In other news, TheArchduke trew down a district. To confirm which one we look at the Great person screen:
He built a campus.... three turns ago! How did I not notice that score-changing up till now? Wel shit.
Not that his science is very high though. his adjacency must be low, because me and Jasper, admitted with the help of two science city states, are still above him in science-per-turn.
We are clearly leading in science, as the score shows. None has as much techs as we do.
We appear also to be en par with team Classical in culture. This is a perfect example of how score can distort reality. Even with Jaspers natural wonder and Nan Madol we are no match for Rome with its monuments (2 cities, thus 2 monuments) and the 60% civics boost of China. Yet we have more points than them, because wel... we civilized more civics. They probably went straight for Political Philosophy.
Honestly, I believe that one should get points based on how advanced the technology / civic is that you finish, not merely the cheer number.
A final thing to note here is that it appears our starts have been quite mirrored, reading the score.
Every team, excluding team Atheist, has a civ with very high empire score and one with a relative low one. Since I so far have kept track of major scorejumps (districts, cities, lavra's) I can subtract those, and still have the difference. It appears that the
![Icon_Food Icon_Food](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Food.png)
start vs
![Icon_Production Icon_Production](https://www.realmsbeyond.net/forums/images/smilies/Civ6Icons/Icon_Production.png)
start wasn't just a very clear choice on our continent, but on all (again, excluding Team Atheïst here).