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[SPOILERS] ipecac wants a win

T48:

Axe appeared to defend spear and worker. I offered peace as the best I can do now is harry, delay and annoy, but I don't want team JR4 to tilt as I plan to pinkdot Dark Savant next.

   

Met Charriu, who is probably JR4's western neighbour. One advantage of not having made contact with my eastern neighbour is a great excuse to put all my EP into JR4, so I've had tech visibility for some time. mischief

But now I put all my EPs into Charriu as a sign of good faith.

Interturn, Charriu's scout died to the Barb warrior.

T49:
We are at peace with JR4. The impi peeked at JR4's capital tile, and it looks like he already has a granary. He has an ivory too.

Pinkdotting JR4 at the chokepoint has been a success, now to pinkdot my other neighbour.

By T60 my two furthest cities should be 16 tiles apart. Stay tuned.
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T50 (part 1):

Arrrgh.

On the other hand, I'm second to 4 cities, planting it as JR4 plants his third.
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Micro-plan:
T54: Warrior A 1E. If safe, Worker A 1E too. Worker B roads in place. Worker C finishes roading. Worker D chops. Warrior B moves towards capital, and is to garrison there. Axe to kill Barb warrior and make his way to Z/z settling site, if necessary healing at Bulawayo. Whip impi at uMgung.
T55: New impi to capital. Worker A NE. Worker A roads on spot. Worker B finishes its road. Worker C moves SE-NE, 1t farm and cancel. Build Granary in uMgung. Swap build in Nobamba to Worker
T56: Worker A finishes road. Warrior A SE. If safe, Worker B moves 3E. Worker C moves N-NE to copper. Impi from capital to Bulawayo.
T57: Build Settler in Ulundi. Worker B roads. Warrior A fortifies. Worker A moves 1E and roads. Worker D moves N-NE onto pigs. Settler to Bulawayo. Impi moves SE-E-E. Build Settler in Ulundi
T58: Whip worker in Nobamba.. Worker D moves 1N on to floodplain, cottage and cancel. Worker A finishes road. Worker B finishes road. If area is secure, Impi moves towards Dark Savant. Settler SE-E-E
T59: Nobamba overflows into Axeman. Worker E roads in place and cancel. New worker (Worker F) moves 3E-SE. Settler moves to Z, founds. Build Ikhanda in new city. Worker A and B to pigs, pasture. Worker D cottage and cancel.
T60: Worker E moves 1NE, pastures Cow. Worker F moves 2E onto plains hill. Worker D cottage and cancel.
T61: Settler moves 4N to X. Worker D moves 2NE to pigs. uMung takes copper from capital. Capital works ivory instead and builds Worker. Worker F chops. Workers A and B road the pigs. Worker C moves 1SE, farms and cancel.
T62: Settler founds on X and takes pigs from capital, builds granary. Capital takes copper back from uMgung. uMgung whips Granary. Worker D pastures pigs. Workers A and B move 2W to corn, and farm. Worker C moves 1S and farms.
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Comm:

it may be possible to extricate my impi when the peace treaty ends, by taking first half, war-dec and moving NE-NE it to the forest hill. Would be great if you can save it but it's all right if you can't.
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Siren Settling race Siren

We meet Dark Savant, and he has farmed that corn.

   

I have to assume that we're in a settling race for spot Z. Axe and impi should reach there in 4 turns.

Over to you, Comm.
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Followed the micro, rather than set fire to a couple worker turns and whip the capital early.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Great call.
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Did Dark Savant do anything interesting with the scout?
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Race lost. Sorry man.
[Image: n83JsFS.jpg]
Did you want to whack his city? Odds shown, just a single axe there right now.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Whacking his city now only makes sense if I can settle Z.

You should certainly wardec and move axe and spear 1W of his.city, then immediately offer 10t peace. force him into peace so the impi can find the neighbour to his east in peace
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