Yeah, it's looking pretty good. Unleashing my builder game, much like PB41. This could realistically be a 12+ cities Hanging Gardens which would be an incredible bonus to the engineer points.
Some more thoughts on the current situation and the future:
I should note that I'm mainly focusing on the abundance of gold because I think it's funny -- I've never seen so many at once before. As for what value they bring you'd rather have a 6F tile, at least beyond the first one(s).
Gold is especially strong for starting turns teching and your first source for +happy, but after that they're not a huge deal. When I'm settling a city on turn 80-100 this game I'd rather have 2 food resources than 2 gold resources. But the one I already have is very much appreciated, and the next two will be important as well to secure classical techs like currency and CoL at a reasonable time while expanding. The grassland hill gold tiles are amazing the entire game, but the desert ones are more "meh", it's -2 food after all.
I must say, I'm really looking forward to first contact with a civ and they open up the resource screen and see 10 available gold resources there. Much complaining will ensue I'm sure.![rolf rolf](https://www.realmsbeyond.net/forums/images/smilies/rolf.gif)
I also think I'm 100% to get Judaism. I'd be shocked if anyone would go for it at as early as me, it doesn't make sense for them, but the minor demo/score reading I did also made me feel very at ease. Hopefully I didn't miss anything and hopefully Plankton becomes the holy city. It's *very* weighted to end up there so I'd be gutted if it ends up in Diatom (Leviathan is impossible).
Not having writing for a while is not a big miss, not like I'd build a library right now anyway -- still busy expanding. It's an overrated building*. Having one for the GPP can be very good, but in my case I'm probably going early CoL so I can catch up on lost turns by running caste. I'm not limited by 2 scientists per turn. I can grow my cities and then run 10 all at once later instead thanks to spiritual.
CoL --> caste + GS --> bulb philosophy --> GE (engineering or machinery) and GPro (shrine) with pacifism.
*Obligatory hot take to stir the pot. Still one of the best buildings in the game, but a lot of people build too many of them too early. At least when they don't have hammer bonuses.
Some more thoughts on the current situation and the future:
I should note that I'm mainly focusing on the abundance of gold because I think it's funny -- I've never seen so many at once before. As for what value they bring you'd rather have a 6F tile, at least beyond the first one(s).
Gold is especially strong for starting turns teching and your first source for +happy, but after that they're not a huge deal. When I'm settling a city on turn 80-100 this game I'd rather have 2 food resources than 2 gold resources. But the one I already have is very much appreciated, and the next two will be important as well to secure classical techs like currency and CoL at a reasonable time while expanding. The grassland hill gold tiles are amazing the entire game, but the desert ones are more "meh", it's -2 food after all.
I must say, I'm really looking forward to first contact with a civ and they open up the resource screen and see 10 available gold resources there. Much complaining will ensue I'm sure.
![rolf rolf](https://www.realmsbeyond.net/forums/images/smilies/rolf.gif)
I also think I'm 100% to get Judaism. I'd be shocked if anyone would go for it at as early as me, it doesn't make sense for them, but the minor demo/score reading I did also made me feel very at ease. Hopefully I didn't miss anything and hopefully Plankton becomes the holy city. It's *very* weighted to end up there so I'd be gutted if it ends up in Diatom (Leviathan is impossible).
Not having writing for a while is not a big miss, not like I'd build a library right now anyway -- still busy expanding. It's an overrated building*. Having one for the GPP can be very good, but in my case I'm probably going early CoL so I can catch up on lost turns by running caste. I'm not limited by 2 scientists per turn. I can grow my cities and then run 10 all at once later instead thanks to spiritual.
CoL --> caste + GS --> bulb philosophy --> GE (engineering or machinery) and GPro (shrine) with pacifism.
*Obligatory hot take to stir the pot. Still one of the best buildings in the game, but a lot of people build too many of them too early. At least when they don't have hammer bonuses.