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Caster of Magic II Bug Reports!

Quote:Magic Immunity can target enemy units

Cannot reproduce. (not sure where this report was posted but it's in my todo list.)


Quote:Stasis help text swapped between combat and overland


Will be fixed in 1.0.2


Quote:T does not toggle trees.


Unable to reproduce. Please remember that disabling trees will still show 1 tree on the center of each "forest" tile in the current version. Maybe your keys.ini file was edited to a different hotkey?
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Quote:15)
Disenchant Area spell:
I cast "Disenchant Area" with +0 power on the enemy city (Rostock)  that have no spells cast on it.
Crash 5 out of 5 times. (Also tried with different levels of "+power" they all crash).
There is a settler in the city. I tried killing of the settler in the city, no difference.
https://www.dropbox.com/s/p6fdcq9l8gveym...a.png?dl=0

I cast "Disenchant Area" with +0 power on a roaming enemy Settler (not a city or outpost, just a settler unit).
Crash 5 out of 5 times. (Also tried with different levels of "+power" they all crash).
https://www.dropbox.com/s/tatkv3ee9dt8x6...r.png?dl=0


Oh, I see. You are targeting the units in a Stasis. Stasis is a curse so it would be dispelled by Disenchant Area, except it has no dispel resistance defined because this wasn't possible in the original.
Surprised to see this can remove curses from enemy units as well, I guess we can keep it as a hidden feature. If I see this right, you can probably also dispel city curses from other players, like allies.
Will be fixed in 1.0.2.

Quote:Spell Binding only works once. It recharges as normal, but once it becomes available again casting it won't give you an option and will instead re-bind whatever you used it on the first time.
Will be fixed in 1.0.2 as well.
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Typo: Game options > Continents > Mixed: vary, not very
Inconsistency: Game options > Game size: in-game says normal, help page says fair
Omission: Game options > Continents: No description on help page
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My chaos flying warship suffer -20% to hit from warp reality, it should not suffer from this due to being chaos creature from chaos channeled, right?
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I have problem of 1 dark elves city get by conquest with 1 population (name is "Noname"), low on food, and try to finish granary by buying with money it could not finish building no matter how many turn have passed after buying it. What is the cause?

Edited: actually it none of buildings could be finished, its population down to 1000 and could not become lower at this point.

Edited 2: City could have building finish as normal only when its single folk stop rebel and start working, this is not problem in other race I encounter, only on dark elves during time which a lot of chaos global curse stacking up.
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When I get automatically summoned to a city because the building queue completed, etc. the image in the top right has weird black tiles on it. Note that I have Traditional Mountains and the grid turned on. This has happened repeatedly. It has little to no impact on my game experience, but it's a bug so I'm sharing. (Loving all the changes so far).

Note this never happens when I right click a city, but always when I get pulled in automatically.

[Image: oYcYvfl.png]

And now my city is in the ocean :O

[Image: mGwRwax.png]
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13) (again)
I can not replicate casting Magic immunity on enemy units. Weird, maybe enemy unit was affected by Confusion spell when Magic immunity was cast? And the unit had joined my force for a turn, that works for all buff spells.
I can cast Stasis and Mind storm on my own units. Now that I played a bit with it, I actually like being able to "debuff" a confused unit that has joined my side for a turn. But a bit inconsistent that I can't use vertigo or banish on them then..

21)
Nature - Entangle spell works on nonCorporeal units like "Guardian spirits"
https://www.dropbox.com/s/zlalyn6gjz0qlg...l.mp4?dl=0
https://www.dropbox.com/s/d6kcw16ln4vibae/6.sav?dl=0

22)
Too many global spells - scrolling arrows making problems again. Same problem as number 20 just with global spells. When having more than 5 global spells you can scroll down in the list. Removing the extra spells makes the arrows vanish.
https://www.dropbox.com/s/qza24a7r53xsez...n.mp4?dl=0

23)
Just made the video for number 22, but now I can't load the savegame anymore..
https://www.dropbox.com/s/2zbciilte36bz1...o.png?dl=0
Can't load this savegame:
https://www.dropbox.com/s/hvixmltsktcbr8r/7.sav?dl=0
Further investigation and I can see that I have continued to play for some time, but all savegames arfter turn 27 can't be loaded. Weird.
Here is turn 27. Everything works. But if I press "patrol", "done", "move it" or "dismiss" on this unit and save. (I do nothing else, no next turn or anything). Then I can't load the game anymore. But I can continue to play without any problems but all savegames can't be loaded. My active unit is a War bears that I got through Fairy Ring. All units except for the two wurms to the east are made by Fairy Ring.
I tried deleting all units outside my city and one time I could save and load. But the rest of the time it still just crashes.
Savegame turn 27:
https://www.dropbox.com/s/fmk4wegmk3efjbq/8.SAV?dl=0
Okay.. I tried loading a lot more of the earlier turns, they can load, but if I move and save I can no longer load the games.
This is turn two.. I don't have a save from turn one. I can load the game fine, but if I do anything with my unit, and save again, I can no longer load the game..At the end of this video the game crashes.
https://www.dropbox.com/s/q6x5z5f5vw1usj...o.mp4?dl=0
(Savegame here have been renamed from 1 to 2, because I already have a save 1 in my dropbox folder)
https://www.dropbox.com/s/uup3303ymz8wudh/2.SAV?dl=0
I have two times tried creating a new game with same world settings, same wizard, race, flag color, and spell picks and casting same spells for turn one-two.. These times around no problems..
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(April 28th, 2021, 03:09)Suppanut Wrote: I have problem of 1 dark elves city get by conquest with 1 population (name is "Noname"), low on food, and try to finish granary by buying with money it could not finish building no matter how many turn have passed after buying it. What is the cause?

Edited: actually it none of buildings could be finished, its population down to 1000 and could not become lower at this point.

Edited 2: City could have building finish as normal only when its single folk stop rebel and start working, this is not problem in other race I encounter, only on dark elves during time which a lot of chaos global curse stacking up.

Please post the save file for this!

22. I've already fixed this at the same time as city enchantments, will work correctly in 1.0.2.

23. Surprisingly, it's a display bug. If your fortress is located below Y=5 (too close to the north pole), the attempt to center on it crashes, as outside the map would be visible. There should be a "display from fortress Y -4, but at minimum of y=1" here but the second part is missing.
Will be fixed for 1.0.2.
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(April 28th, 2021, 12:37)roarmalf Wrote: When I get automatically summoned to a city because the building queue completed, etc. the image in the top right has weird black tiles on it. Note that I have Traditional Mountains and the grid turned on. This has happened repeatedly. It has little to no impact on my game experience, but it's a bug so I'm sharing. (Loving all the changes so far).

Note this never happens when I right click a city, but always when I get pulled in automatically.

[Image: oYcYvfl.png]

And now my city is in the ocean :O

[Image: mGwRwax.png]

It's caused by the "Cached Terrain" setting. Unless your rendering is too slow to play otherwise, turn that option off. It's a last resort workaround for very slow computers that can't produce a playable speed even with the 30 FPS mode enabled. Playing with "Cached Terrain" will cause glitches in your graphics because it skips stuff to speed things up.
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(April 28th, 2021, 17:27)Seravy Wrote:
(April 28th, 2021, 03:09)Suppanut Wrote: I have problem of 1 dark elves city get by conquest with 1 population (name is "Noname"), low on food, and try to finish granary by buying with money it could not finish building no matter how many turn have passed after buying it. What is the cause?

Edited: actually it none of buildings could be finished, its population down to 1000 and could not become lower at this point.

Edited 2: City could have building finish as normal only when its single folk stop rebel and start working, this is not problem in other race I encounter, only on dark elves during time which a lot of chaos global curse stacking up.

Please post the save file for this!

Here you are. There are 2 cities with this problem, Largut and Noname. Both are dark elves cities with low food and 1 rebel population.


Attached Files
.zip   TURN363.zip (Size: 574.67 KB / Downloads: 1)
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